mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 15:13:16 +00:00
443 lines
No EOL
15 KiB
Lua
443 lines
No EOL
15 KiB
Lua
-- Synchronizes item pickup and item drop
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local inventory_helper = dofile_once("mods/quant.ew/files/core/inventory_helper.lua")
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local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua")
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local net = dofile_once("mods/quant.ew/files/core/net.lua")
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dofile_once("data/scripts/lib/coroutines.lua")
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local rpc = net.new_rpc_namespace()
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local item_sync = {}
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local pending_remove = {}
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local pickup_handlers = {}
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function item_sync.ensure_notify_component(ent)
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local notify = EntityGetFirstComponentIncludingDisabled(ent, "LuaComponent", "ew_notify_component")
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if notify == nil then
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EntityAddComponent2(ent, "LuaComponent", {
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_tags = "enabled_in_world,enabled_in_hand,enabled_in_inventory,ew_notify_component,ew_remove_on_send",
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script_throw_item = "mods/quant.ew/files/resource/cbs/item_notify.lua",
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script_item_picked_up = "mods/quant.ew/files/resource/cbs/item_notify.lua",
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-- script_kick = "mods/quant.ew/files/resource/cbs/item_notify.lua",
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})
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end
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end
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local function mark_in_inventory(my_player)
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local items = inventory_helper.get_all_inventory_items(my_player)
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for _, ent in pairs(items) do
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item_sync.ensure_notify_component(ent)
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end
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end
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local function allocate_global_id()
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local current = tonumber(GlobalsGetValue("ew_global_item_id", "1"))
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GlobalsSetValue("ew_global_item_id", tostring(current + 1))
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return ctx.my_player.peer_id .. ":" .. current
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end
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-- Try to guess if the item is in world.
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local function is_item_on_ground(item)
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local has_physics = EntityGetComponent(item, "SimplePhysicsComponent") ~= nil or EntityGetComponent(item, "PhysicsBodyComponent") ~= nil
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if has_physics then
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-- Has at least one of phys components enabled, definitely in world.
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return true, "has physics"
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end
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-- What if it's a new wand?
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local spec = EntityGetFirstComponent(item, "SpriteParticleEmitterComponent")
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if spec == nil then
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-- All disabled, certainly not in world.
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return false, "no spec component"
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end
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-- Ones in starter wands don't have any tags, ukko rock and co do.
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if ComponentHasTag(spec, "enabled_in_hand") then
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return false, "spec tags enabled_in_hand"
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end
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if ComponentHasTag(spec, "enabled_in_inventory") then
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return false, "spec tags enabled_in_inventory"
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end
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return true, "other "..spec
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end
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function item_sync.get_global_item_id(item)
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local gid = EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_global_item_id")
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if gid == nil then
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return "unknown"
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end
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local ret = ComponentGetValue2(gid, "value_string")
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return ret or "unknown"
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end
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function item_sync.remove_item_with_id(gid)
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table.insert(pending_remove, gid)
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end
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local find_by_gid_cache = {}
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function item_sync.find_by_gid(gid)
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if find_by_gid_cache[gid] ~= nil and EntityGetIsAlive(find_by_gid_cache[gid]) then
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return find_by_gid_cache[gid]
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end
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--print("find_by_gid: searching")
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local global_items = EntityGetWithTag("ew_global_item")
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for _, item in ipairs(global_items) do
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local i_gid = item_sync.get_global_item_id(item)
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find_by_gid_cache[i_gid] = item
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if i_gid == gid then
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return item
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end
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end
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end
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function item_sync.remove_item_with_id_now(gid)
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local global_items = EntityGetWithTag("ew_global_item")
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for _, item in ipairs(global_items) do
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local i_gid = item_sync.get_global_item_id(item)
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if i_gid == gid then
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--TODO properly note when actually was from a peer picking up a potion maybe
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for _, audio in ipairs(EntityGetComponent(item, "AudioComponent") or {}) do
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if string.sub(ComponentGetValue2(audio, "event_root"), 1, 10) == "collision/" then
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EntitySetComponentIsEnabled(item, audio, false)
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end
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end
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EntityKill(item)
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end
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end
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end
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function item_sync.host_localize_item(gid, peer_id)
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if ctx.item_prevent_localize[gid] then
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print("Item localize for " .. gid .. " prevented")
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return
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end
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ctx.item_prevent_localize[gid] = true
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if table.contains(pending_remove, gid) then
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print("Item localize prevented, already taken")
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return
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end
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local item_ent_id = item_sync.find_by_gid(gid)
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if item_ent_id ~= nil then
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for _, handler in ipairs(pickup_handlers) do
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handler(item_ent_id)
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end
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end
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if peer_id ~= ctx.my_id then
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item_sync.remove_item_with_id(gid)
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end
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rpc.item_localize(peer_id, gid)
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end
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function item_sync.make_item_global(item, instant, give_authority_to)
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EntityAddTag(item, "ew_global_item")
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async(function()
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if not instant then
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wait(1) -- Wait 1 frame so that game sets proper velocity.
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end
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if not EntityGetIsAlive(item) then
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print("Thrown item vanished before we could send it")
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return
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end
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item_sync.ensure_notify_component(item)
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local gid_component = EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent",
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"ew_global_item_id")
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local gid
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if gid_component == nil then
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gid = allocate_global_id()
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if give_authority_to ~= nil then
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gid = give_authority_to..":"..gid
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end
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EntityAddComponent2(item, "VariableStorageComponent", {
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_tags = "enabled_in_world,enabled_in_hand,enabled_in_inventory,ew_global_item_id",
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value_string = gid,
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})
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else
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gid = ComponentGetValue2(gid_component, "value_string")
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end
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--local vel = EntityGetFirstComponentIncludingDisabled(item, "VelocityComponent")
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--if vel then
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-- local vx, vy = ComponentGetValue2(vel, "mVelocity")
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--end
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local item_data = inventory_helper.serialize_single_item(item)
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item_data.gid = gid
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ctx.item_prevent_localize[gid] = false
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rpc.item_globalize(item_data)
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end)
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end
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local function get_global_ent(key)
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local val = tonumber(GlobalsGetValue(key, "0"))
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GlobalsSetValue(key, "0")
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if val ~= 0 then
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return val
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end
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end
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local function remove_client_items_from_world()
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if GameGetFrameNum() % 5 ~= 3 then
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return
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end
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for _, item in ipairs(EntityGetWithTag("ew_client_item")) do
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if is_item_on_ground(item) then
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EntityKill(item)
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end
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end
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end
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local function is_my_item(gid)
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return string.sub(gid, 1, 16) == ctx.my_id
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end
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local function send_item_positions()
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local position_data = {}
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for _, item in ipairs(EntityGetWithTag("ew_global_item")) do
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local gid = item_sync.get_global_item_id(item)
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-- Only send info about items created by us.
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if is_my_item(gid) and is_item_on_ground(item) then
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local x, y = EntityGetTransform(item)
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local costcom = EntityGetFirstComponentIncludingDisabled(item, "ItemCostComponent")
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local cost = 0
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if costcom ~= nil then
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cost = ComponentGetValue2(costcom, "cost")
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local mx, my = GameGetCameraPos()
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if math.abs(mx - x) < 1024 and math.abs(my - y) < 1024 and EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_try_stealable") then
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ComponentSetValue2(costcom, "stealable", true)
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end
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end
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position_data[gid] = {x, y, cost}
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end
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end
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rpc.update_positions(position_data)
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end
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function item_sync.on_world_update_host()
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local my_player = ctx.my_player
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if GameGetFrameNum() % 5 == 4 then
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mark_in_inventory(my_player)
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end
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local thrown_item = get_global_ent("ew_thrown")
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if thrown_item ~= nil then
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item_sync.make_item_global(thrown_item)
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end
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local picked_item = get_global_ent("ew_picked")
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if picked_item ~= nil and EntityHasTag(picked_item, "ew_global_item")
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and EntityHasTag(EntityGetRootEntity(picked_item), "ew_peer") then
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local gid = item_sync.get_global_item_id(picked_item)
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item_sync.host_localize_item(gid, ctx.my_id)
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end
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remove_client_items_from_world()
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end
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function item_sync.on_world_update_client()
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local my_player = ctx.my_player
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if GameGetFrameNum() % 5 == 4 then
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mark_in_inventory(my_player)
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end
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local thrown_item = get_global_ent("ew_thrown")
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if thrown_item ~= nil and not EntityHasTag(thrown_item, "ew_client_item") then
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item_sync.make_item_global(thrown_item)
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end
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local picked_item = get_global_ent("ew_picked")
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if picked_item ~= nil and EntityHasTag(picked_item, "ew_global_item")
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and EntityHasTag(EntityGetRootEntity(picked_item), "ew_peer") then
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local gid = item_sync.get_global_item_id(picked_item)
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rpc.item_localize_req(gid)
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end
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remove_client_items_from_world()
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end
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local function is_safe_to_remove()
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return not ctx.is_wand_pickup
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end
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function item_sync.on_world_update()
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-- TODO check that we not removing item we are going to pick now, instead of checking if picker gui is open.
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if is_safe_to_remove() then
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if #pending_remove > 0 then
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local gid = table.remove(pending_remove)
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item_sync.remove_item_with_id_now(gid)
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end
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end
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if GameGetFrameNum() % 60 == 31 then
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send_item_positions()
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end
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if GameGetFrameNum() % 5 == 2 then
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for _, ent in ipairs(EntityGetWithTag("mimic_potion")) do
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if EntityHasTag(ent, "polymorphed_player") then
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local com = EntityGetFirstComponentIncludingDisabled(ent, "ItemComponent")
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if com ~= nil then
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EntityRemoveComponent(ent, com)
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end
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elseif ctx.is_host then
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if not EntityHasTag(ent, "ew_global_item") then
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item_sync.make_item_global(ent)
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end
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end
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end
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end
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end
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function item_sync.on_should_send_updates()
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if not ctx.is_host then
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return
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end
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local global_items = EntityGetWithTag("ew_global_item")
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local item_list = {}
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for _, item in ipairs(global_items) do
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if is_item_on_ground(item) and not EntityHasTag(item, "mimic_potion") then
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local item_data = inventory_helper.serialize_single_item(item)
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local gid = item_sync.get_global_item_id(item)
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item_data.gid = gid
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table.insert(item_list, item_data)
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end
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end
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rpc.initial_items(item_list)
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end
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function item_sync.on_draw_debug_window(imgui)
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local mx, my = DEBUG_GetMouseWorld()
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local ent = EntityGetClosestWithTag(mx, my, "ew_global_item")
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if ent ~= nil and ent ~= 0 then
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if imgui.CollapsingHeader("Item gid") then
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local x, y = EntityGetTransform(ent)
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GameCreateSpriteForXFrames("mods/quant.ew/files/resource/debug/marker.png", x, y, true, 0, 0, 1, true)
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local gid = item_sync.get_global_item_id(ent)
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imgui.Text("GID: " .. tostring(gid))
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local prevented = ctx.item_prevent_localize[gid]
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if prevented then
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imgui.Text("Localize prevented")
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else
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imgui.Text("Localize allowed")
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end
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local on_ground, reason = is_item_on_ground(ent)
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if on_ground then
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imgui.Text("On ground: "..reason)
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else
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imgui.Text("Not on ground: "..reason)
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end
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end
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end
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end
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local function add_stuff_to_globalized_item(item, gid)
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EntityAddTag(item, "ew_global_item")
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item_sync.ensure_notify_component(item)
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-- GamePrint("Got global item: "..item)
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local gid_c = EntityGetFirstComponentIncludingDisabled(item, "VariableStorageComponent", "ew_global_item_id")
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if gid_c == nil then
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EntityAddComponent2(item, "VariableStorageComponent", {
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_tags = "ew_global_item_id",
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value_string = gid
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})
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else
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ComponentSetValue2(gid_c, "value_string", gid)
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end
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ctx.item_prevent_localize[gid] = false
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end
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rpc.opts_reliable()
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function rpc.initial_items(item_list)
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-- Only run once ever, as it tends to duplicate items otherwise
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if GameHasFlagRun("ew_initial_items") then
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return
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end
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GameAddFlagRun("ew_initial_items")
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for _, item_data in ipairs(item_list) do
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local item = item_sync.find_by_gid(item_data.gid)
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if item == nil then
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local item_new = inventory_helper.deserialize_single_item(item_data)
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add_stuff_to_globalized_item(item_new, item_data.gid)
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end
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end
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end
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rpc.opts_reliable()
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function rpc.item_globalize(item_data)
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if is_safe_to_remove() then
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item_sync.remove_item_with_id_now(item_data.gid)
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end
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local item = inventory_helper.deserialize_single_item(item_data)
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add_stuff_to_globalized_item(item, item_data.gid)
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local coms = EntityGetComponent(item, "VariableStorageComponent")
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for _, com in ipairs(coms) do
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if ComponentGetValue2(com, "name") == "throw_time" then
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ComponentSetValue2(com, "value_int", GameGetFrameNum())
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end
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end
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end
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rpc.opts_reliable()
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function rpc.item_localize(l_peer_id, item_id)
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local item_ent_id = item_sync.find_by_gid(item_id)
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if item_ent_id ~= nil then
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for _, handler in ipairs(pickup_handlers) do
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handler(item_ent_id)
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end
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end
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if l_peer_id ~= ctx.my_id then
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item_sync.remove_item_with_id(item_id)
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end
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end
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rpc.opts_reliable()
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function rpc.item_localize_req(gid)
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if not ctx.is_host then
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return
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end
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item_sync.host_localize_item(gid, ctx.rpc_peer_id)
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end
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function rpc.update_positions(position_data)
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local LIMIT = 128 * 3
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local cx, cy = GameGetCameraPos()
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for gid, el in pairs(position_data) do
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local x, y = el[1], el[2]
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local price = el[3]
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if math.abs(x - cx) < LIMIT and math.abs(y - cy) < LIMIT then
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local item = item_sync.find_by_gid(gid)
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if item ~= nil then
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EntitySetTransform(item, x, y)
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local costcom = EntityGetFirstComponentIncludingDisabled(item, "ItemCostComponent")
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if costcom ~= nil then
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if price == 0 then
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EntitySetComponentsWithTagEnabled(item, "shop_cost", false)
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ComponentSetValue2(costcom, "cost", 0)
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else
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EntitySetComponentsWithTagEnabled(item, "shop_cost", true)
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ComponentSetValue2(costcom, "cost", price)
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end
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end
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else
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util.log("Requesting again "..gid)
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rpc.request_send_again(gid)
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end
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end
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end
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end
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function rpc.request_send_again(gid)
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if not is_my_item(gid) then
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return
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end
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local item = item_sync.find_by_gid(gid)
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if item == nil then
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util.log("Requested to send item again, but this item wasn't found: "..gid)
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return
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end
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item_sync.make_item_global(item)
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end
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ctx.cap.item_sync = {
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globalize = item_sync.make_item_global,
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register_pickup_handler = function(handler)
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table.insert(pickup_handlers, handler)
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end
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}
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item_sync.rpc = rpc
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return item_sync |