tutanota/buildSrc/DesktopBuilder.js

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import {resolveLibs} from "./RollupConfig.js"
import {nativeDepWorkaroundPlugin} from "./RollupPlugins.js"
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import nodeResolve from "@rollup/plugin-node-resolve"
import fs from "fs"
import path, {dirname} from "path"
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import {rollup} from "rollup"
import {terser} from "rollup-plugin-terser"
import commonjs from "@rollup/plugin-commonjs"
import electronBuilder from "electron-builder"
import generatePackageJson from "./electron-package-json-template.js"
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import {create as createEnv, preludeEnvPlugin} from "./env.js"
import cp from 'child_process'
import util from 'util'
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import typescript from "@rollup/plugin-typescript"
import {keytarNativePlugin, sqliteNativeBannerPlugin} from "./nativeLibraryRollupPlugin.js"
import {fileURLToPath} from "url"
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import {getCanonicalPlatformName} from "./buildUtils.js"
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const exec = util.promisify(cp.exec)
const buildSrc = dirname(fileURLToPath(import.meta.url))
const projectRoot = path.resolve(path.join(buildSrc, ".."))
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/**
* @param dirname directory this was called from
* @param version application version that gets built
* @param platform: {"linux"|"win32"|"darwin"} - Canonical platform name of the desktop target to be built
* @param updateUrl where the client should pull its updates from, if any
* @param nameSuffix suffix used to distinguish test-, prod- or snapshot builds on the same machine
* @param notarize for the MacOs notarization feature
* @param outDir where copy the finished artifacts
* @param unpacked output desktop client without packing it into an installer
* @returns {Promise<void>}
*/
export async function buildDesktop(
{
dirname,
version,
platform,
updateUrl,
nameSuffix,
notarize,
outDir,
unpacked,
disableMinify,
}
) {
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// The idea is that we
// - build desktop code into build/dist/desktop
// - package the whole dist directory into the app
// - move installers out of the dist into build/desktop-whatever
// - cleanup dist directory
// It's messy
console.log(`Building ${platform} desktop client for v${version}`)
const updateSubDir = `desktop${nameSuffix}`
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const distDir = path.join(dirname, "build", "dist")
outDir = path.join(outDir ?? path.join(distDir, ".."), updateSubDir)
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await fs.promises.mkdir(outDir, {recursive: true})
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// We need to get the right build of native dependencies. There's a tool called node-gyp which can build for different architectures
// and downloads everything it needs. Usually dependencies build themselves in post-install script.
// Currently we have keytar which avoids building itself if possible and only build
console.log("Updating electron-builder config...")
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const content = await generatePackageJson({
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nameSuffix,
version,
updateUrl,
iconPath: path.join(dirname, "/resources/desktop-icons/logo-solo-red.png"),
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notarize,
unpacked,
sign: (process.env.DEBUG_SIGN && updateUrl !== "") || !!process.env.JENKINS_HOME,
})
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console.log("updateUrl is", updateUrl)
await fs.promises.writeFile("./build/dist/package.json", JSON.stringify(content), 'utf-8')
if (platform === "win32") await getMapirs(distDir)
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// prepare files
try {
await fs.promises.rm(path.join(distDir, "..", updateSubDir), {recursive: true})
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} catch (e) {
if (e.code !== 'ENOENT') {
throw e
}
}
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console.log("Bundling desktop client")
await rollupDesktop(dirname, path.join(distDir, "desktop"), version, platform, disableMinify)
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console.log("Starting installer build...")
if (process.platform.startsWith("darwin")) {
// dmg-license is required by electron to build the mac installer
// We can't put dmg-license as a dependency in package.json because
// it will cause npm install to fail if you do it in linux or windows
// We could install it in mac and then it will be in package-lock.json
// but then we will have to be vigilant that it doesn't get removed ever
await exec("npm install dmg-license")
}
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// package for linux, win, mac
await electronBuilder.build({
_: ['build'],
win: platform === "win32" ? [] : undefined,
mac: platform === "darwin" ? [] : undefined,
linux: platform === "linux" ? [] : undefined,
publish: 'always',
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project: distDir
})
console.log("Move output to ", outDir)
await fs.promises.mkdir(outDir, {recursive: true})
await Promise.all(
fs.readdirSync(path.join(distDir, '/installers'))
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.filter((file => file.startsWith(content.name) || file.endsWith('.yml') || file.endsWith("-unpacked")))
.map(file => fs.promises.rename(
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path.join(distDir, '/installers/', file),
path.join(outDir, file)
)
)
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)
await Promise.all([
fs.promises.rm(path.join(distDir, '/installers/'), {recursive: true}),
fs.promises.rm(path.join(distDir, '/node_modules/'), {recursive: true}),
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fs.promises.unlink(path.join(distDir, '/package.json')),
fs.promises.unlink(path.join(distDir, '/package-lock.json'),),
])
}
async function rollupDesktop(dirname, outDir, version, platform, disableMinify) {
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platform = getCanonicalPlatformName(platform)
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const mainBundle = await rollup({
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input: path.join(dirname, "src/desktop/DesktopMain.ts"),
// some transitive dep of a transitive dev-dep requires https://www.npmjs.com/package/url
// which rollup for some reason won't distinguish from the node builtin.
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external: ['url', 'util', 'path', 'fs', 'os', 'http', 'https', 'crypto', 'child_process'],
preserveEntrySignatures: false,
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plugins: [
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typescript({
tsconfig: "tsconfig.json",
outDir,
}),
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resolveLibs(),
nativeDepWorkaroundPlugin(),
keytarNativePlugin({
rootDir: projectRoot,
platform
}),
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nodeResolve({preferBuiltins: true}),
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// requireReturnsDefault: "preferred" is needed in order to correclty generate a wrapper for the native keytar module
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commonjs({
exclude: "src/**",
requireReturnsDefault: "preferred",
ignoreDynamicRequires: true,
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}),
disableMinify ? undefined : terser(),
preludeEnvPlugin(createEnv({staticUrl: null, version, mode: "Desktop", dist: true})),
sqliteNativeBannerPlugin(
{
environment: "electron",
rootDir: projectRoot,
dstPath: "./build/dist/desktop/better_sqlite3.node",
// Relative to the source file from which the .node file is loaded.
// In our case it will be desktop/DesktopMain.js, which is located in the same directory.
// This depends on the changes we made in our own fork of better_sqlite3.
// It's okay to use forward slash here, it is passed to require which can deal with it.
nativeBindingPath: "./better_sqlite3.node",
platform,
}
),
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]
})
await mainBundle.write({sourcemap: true, format: "commonjs", dir: outDir})
await fs.promises.copyFile(path.join(dirname, "src/desktop/preload.js"), path.join(outDir, "preload.js"))
await fs.promises.copyFile(path.join(dirname, "src/desktop/preload-webdialog.js"), path.join(outDir, "preload-webdialog.js"))
}
/**
* get the DLL that's needed for the windows client to handle "Send as Mail..." context
* menu actions.
* Tries to get a locally built version before delegating to downloadLatestMapirs
* @param distDir the directory to put the DLL
* @returns {Promise<void>}
*/
async function getMapirs(distDir) {
const dllName = "mapirs.dll"
const dllSrc = process.platform === "win32"
? path.join('../mapirs/target/x86_64-pc-windows-msvc/release', dllName)
: path.join('../mapirs/target/x86_64-pc-windows-gnu/release', dllName)
const dllTrg = path.join(distDir, dllName)
console.log("trying to copy", dllName, "from", dllSrc, "to", dllTrg)
try {
await fs.promises.copyFile(dllSrc, dllTrg)
} catch (e) {
console.log("no local", dllName, "found, using release from github")
await downloadLatestMapirs(dllName, dllTrg)
}
}
/**
* get the latest mapirs.dll release from github.
* @param dllName {string} name of the file that should be downloaded from the latest release
* @param dllTrg {string} path to put the downloaded file
* @returns {Promise<void>}
*/
async function downloadLatestMapirs(dllName, dllTrg) {
try {
const {Octokit} = await import("@octokit/rest")
const octokit = new Octokit();
const opts = {
owner: "tutao",
repo: "mapirs"
}
console.log("getting latest mapirs release")
const res = await octokit.request('GET /repos/{owner}/{repo}/releases/latest', opts)
console.log("latest mapirs release", res.url)
const asset_id = res.data.assets.find(a => a.name.startsWith(dllName)).id
console.log("Downloading mapirs asset", asset_id)
const asset = await octokit.repos.getReleaseAsset(Object.assign(opts, {
asset_id,
headers: {
"Accept": "application/octet-stream"
}
}))
console.log("Writing mapirs asset")
await fs.promises.writeFile(dllTrg, Buffer.from(asset.data))
console.log("Mapirs downloaded")
} catch (e) {
console.error("Failed to download mapirs!", e)
throw e
}
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}