Fragmented/src/Main.gd

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3.6 KiB
GDScript3
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extends Node
const BATCH_MODE_SUPPORTED_EXTS = [
".bmp", ".dds", ".exr", ".hdr", ".jpeg", ".jpg", ".ktx", ".png", ".svg", ".webp"
]
@onready var app_name = ProjectSettings.get_setting("application/config/name")
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func show_help():
print(
"Usage:\n\n",
"./Fragmented <command> <args...>\n\n",
"Commands:\n\n",
" help\n\n",
" | Shows this help text.\n\n",
" apply --shader PATH [--load-image PATH]\n\n",
" | Applies a shader file.\n\n",
" --shader PATH The path to the shader\n",
" --output PATH Where to write the resulting image to.\n",
" In batch mode, this must be a folder.\n",
" --load-image PATH The path to the image. This will overwrite the\n",
" load directive of the shader file.\n",
" Passing a folder activates batch mode.\n",
" (optional)\n",
" dump-shaderlib\n\n",
" | Dumps the shaderlib into the current directory.\n")
func parse_custom_cmdline(args: PackedStringArray):
var kwargs: Dictionary = {"--shader": null, "--output": null, "--load-image": null}
var args_len = args.size()
var i = 0
while i < args_len:
var a = args[i]
if a in kwargs && args_len > i+1:
i += 1
kwargs[a] = args[i]
i += 1
return kwargs
func cli_handle_errors(errors: Array) -> int:
# returns number of errors
var n_errors = errors.size()
if n_errors > 0:
print("One or more errors occurred.")
for e in errors:
printerr(e)
return n_errors
func cli(args: PackedStringArray):
print(
"~ Fragmented CLI ~\n",
"-================-\n")
if "help" in args:
show_help()
get_tree().quit(1)
return
var kwargs: Dictionary = parse_custom_cmdline(args)
if kwargs["--shader"] == null or kwargs["--output"] == null:
show_help()
get_tree().quit(1)
return
var batch_mode = false
var load_image_dir: DirAccess
if kwargs["--load-image"] != null:
load_image_dir = DirAccess.open(kwargs["--load-image"])
if load_image_dir != null:
# batch mode
if DirAccess.open(kwargs["--output"]) == null:
printerr("If --load-image is a directory, --output has to be one too.\n")
show_help()
get_tree().quit(1)
return
else:
batch_mode = true
#
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Filesystem.shader_path = kwargs["--shader"]
#
if batch_mode:
var in_dir_path = load_image_dir.get_current_dir()
var out_dir_path: String = kwargs["--output"].rstrip("/")
for f in load_image_dir.get_files():
var supported = false
for e in BATCH_MODE_SUPPORTED_EXTS:
if f.ends_with(e):
supported = true
break
if supported:
f = in_dir_path + "/" + f
print(f)
var errors = await $Compositor.update(f)
if cli_handle_errors(errors) == 0:
var filename = out_dir_path + "/" + f.substr(f.rfind("/"), -1)
Filesystem.save_result(filename)
else:
get_tree().quit(1)
return
get_tree().quit(0)
else:
var errors = []
if kwargs["--load-image"] == null:
errors = await $Compositor.update()
else:
errors = await $Compositor.update(kwargs["--load-image"])
if cli_handle_errors(errors) == 0:
Filesystem.save_result(kwargs["--output"])
get_tree().quit(0)
else:
get_tree().quit(1)
func prepare_gui():
update_title()
# Load last opened file
Filesystem.remember_last_opened_file()
%MainUI._on_apply_shader_button_pressed()
func _ready():
var args = OS.get_cmdline_args()
if len(args) > 0 and args[0] in ["apply", "help"]:
# use the commandline interface
cli(args)
else:
prepare_gui()
func update_title(current_file: String = ""):
if current_file == "":
get_window().title = app_name + " - Viewer"
else:
get_window().title = current_file + " - " + app_name + " - Viewer"