shaderlib: Implement place_texture() and provide an example, replace mix.gdshader example; implements #17

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ChaoticByte 2024-12-28 00:00:46 +01:00
parent 8b5a1cc37d
commit 1aa217776c
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8 changed files with 48 additions and 21 deletions

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://8101nnc8cx4o"
path="res://.godot/imported/overlay.jpg-b6d13e0def59877969c9eda02fa4244e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://examples/overlay.jpg"
dest_files=["res://.godot/imported/overlay.jpg-b6d13e0def59877969c9eda02fa4244e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1