Allow saving shader with Ctrl+S
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68185fa9ec
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2 changed files with 8 additions and 0 deletions
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@ -59,6 +59,11 @@ apply_shader={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194336,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194336,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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]
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}
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}
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save_shader={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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[rendering]
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[rendering]
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@ -191,6 +191,9 @@ func _ready():
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func _input(event):
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func _input(event):
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if event.is_action_pressed("apply_shader"):
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if event.is_action_pressed("apply_shader"):
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_on_apply_shader_button_pressed()
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_on_apply_shader_button_pressed()
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elif event.is_action_pressed("save_shader"):
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accept_event() # Event is now handled.
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_on_save_shader_button_pressed()
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func _on_preset_options_item_selected(index):
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func _on_preset_options_item_selected(index):
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selected_preset_name = preset_options.get_item_text(index)
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selected_preset_name = preset_options.get_item_text(index)
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