Minor typo Compositor.gd

This commit is contained in:
ChaoticByte 2025-01-06 22:26:53 +01:00
parent 0ddfa74bb4
commit 2646f3da9b
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@ -34,7 +34,7 @@ func inject_step_uniform(shader_code: String) -> Shader:
func update() -> Array: # returns error messages (strings) func update() -> Array: # returns error messages (strings)
# inject STEP uniform & get number of steps # inject STEP uniform & get number of steps
var shader: Shader = inject_step_uniform(Filesystem.shader_code) var shader: Shader = inject_step_uniform(Filesystem.shader_code)
var step: int = ShaderDirectiveParser.parse_steps_directive(shader.code) var steps: int = ShaderDirectiveParser.parse_steps_directive(shader.code)
# validate shader # validate shader
if not validate_shader_compilation(shader): if not validate_shader_compilation(shader):
return ["Shader compilation failed!"] return ["Shader compilation failed!"]
@ -74,7 +74,7 @@ func update() -> Array: # returns error messages (strings)
key, # uniform param name key, # uniform param name
Filesystem.additional_images[key]) Filesystem.additional_images[key])
# iterate n times # iterate n times
for i in range(step): for i in range(steps):
# set STEP param # set STEP param
mat.set_shader_parameter("STEP", i) mat.set_shader_parameter("STEP", i)
# assign material # assign material