shaderlib: Shorten lowpass filter example
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1 changed files with 2 additions and 4 deletions
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@ -3,13 +3,11 @@ shader_type canvas_item;
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//!load ./swamp.jpg
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// Settings
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const float threshold = 0.5;
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const float threshold = 0.6;
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//
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void fragment() {
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vec4 tex = texture(TEXTURE , UV);
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COLOR.r = min(tex.r, threshold);
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COLOR.g = min(tex.g, threshold);
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COLOR.b = min(tex.b, threshold);
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COLOR.rgb = min(tex.rgb, vec3(threshold));
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COLOR.a = tex.a;
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}
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