Fix shader include relative include by using ResourceLoader load() instead of loading the text from the file - fixes #56
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4 changed files with 13 additions and 18 deletions
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@ -6,9 +6,9 @@ function log {
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echo -e "\033[1;36m***** $@ *****\033[0m"
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}
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log
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log " "
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log "Fragmented - Godot Build Template Builder"
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log
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log " "
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cd $(dirname $0)
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log Switched to $(pwd)
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