Fix shader include relative include by using ResourceLoader load() instead of loading the text from the file - fixes #56

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ChaoticByte 2025-02-06 19:26:58 +01:00
parent ed10da0604
commit b916f43f8b
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4 changed files with 13 additions and 18 deletions

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@ -6,9 +6,9 @@ function log {
echo -e "\033[1;36m***** $@ *****\033[0m"
}
log
log " "
log "Fragmented - Godot Build Template Builder"
log
log " "
cd $(dirname $0)
log Switched to $(pwd)