Fixed typos in gdshader_datatypes and removed irrelevant highlighting/autocomplete keywords

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ChaoticByte 2024-06-11 20:14:02 +02:00
parent 04930cf2dd
commit d2f8a7fdcc
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@ -22,10 +22,8 @@ const gdshader_datatypes = [
"uint", "uvec2", "uvec3", "uvec4",
"float", "vec2", "vec3", "vec4",
"mat2", "mat3", "mat4",
"sample2D", "isampler2D", "usample2D",
"sampler2DArray", "isample2DArray", "usample2DArray",
"sample3D", "isampler3D", "usample3D",
"samplerCube", "sampleCubeArray"
"sampler2D", "isampler2D", "usampler2D",
"sampler2DArray", "isampler2DArray", "usampler2DArray",
]
const gdshader_precision_modifiers = [
"lowp", "mediump", "heighp"
@ -113,12 +111,8 @@ const gdshader_builtins = [
"FRAGCOORD",
"NORMAL", "NORMAL_MAP", "NORMAL_MAP_DEPTH",
"TEXTURE", "NORMAL_TEXTURE",
"SPECULAR_SHININESS_TEXTURE", "SPECULAR_SHININESS",
"SCREEN_UV", "SCREEN_PIXEL_SIZE",
"POINT_COORD",
"LIGHT_COLOR", "LIGHT_POSITION", "LIGHT_DIRECTION",
"LIGHT_ENERGY", "LIGHT_IS_DIRECTIONAL", "LIGHT",
"SHADOW_MODULATE"
]
#
# configure Highlighter