Commit graph

29 commits

Author SHA1 Message Date
3b47d57353
shaderlib: Remove hsv_multiply and hsv_offset, rename hsv.gdshaderinc to colorspaces.gdshaderinc, update autocomplete and example accordingly; implements #36 2025-01-10 21:58:37 +01:00
9b6d5d0a78
shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29 2025-01-08 20:53:45 +01:00
4d12ad4432
shaderlib: Implement a simple pixelate function (effects.gdshaderinc), examples/hsv.gdshader -> color_and_pixelate.gdshader; implements #30 2025-01-08 19:41:03 +01:00
ec7544cb3b
Add autocomplete support for preprocessor directives, implements #34 2025-01-07 22:19:08 +01:00
71394edbf1
Disable Export Button during Composite applying shader, implements #31 2025-01-07 21:58:20 +01:00
1d9f838668
Add //!steps directive, some code cleanup, updated README & examples 2025-01-06 22:11:53 +01:00
afea5c9727
Update the window title when saving the shader file - fix #26 2024-12-30 18:34:51 +01:00
1635cd5b82
shaderlib: Add alpha_blend function, extend place_texture example, update autocomplete - implements #23 2024-12-30 17:02:19 +01:00
3abaf38400
Add shaderlib function to autocomplete with, check which files are included - implements #25 2024-12-29 21:32:54 +01:00
7f1415dada
Remove some obsolete autocomplete keywords - closes #18 2024-12-29 21:07:32 +01:00
bbbd35f26d
Update window title with current shader filename - implements #22 2024-12-28 00:12:40 +01:00
bae23b0ee6
Rename ImageViewport to Compositor 2024-12-26 22:28:58 +01:00
8394ad9d3c
Added an error indicator and error message box and refactored some code in the process - implements #21, prepares #16 2024-12-26 22:18:18 +01:00
ca40971e53
Add a 'New' and 'Save As' button and improve save behaviour, additional minor improvements - fix #20 2024-12-25 00:08:25 +01:00
ad6d2add1b
Cleaned up and refactored some code 2024-12-21 18:25:11 +01:00
57328bc9a3
Place the viewer and editor in separate windows 2024-12-21 17:08:26 +01:00
4b28a6427e
Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements 2024-12-19 18:52:47 +01:00
d866fd1fe8
Get content for Save from code_editor.text instead of Globals.shader.code - fixes #6 2024-06-21 10:38:31 +02:00
367dbe163c
Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7 2024-06-21 10:33:34 +02:00
d2f8a7fdcc
Fixed typos in gdshader_datatypes and removed irrelevant highlighting/autocomplete keywords 2024-06-11 20:14:02 +02:00
23871d9915
Allow saving shader with Ctrl+S 2024-06-10 16:11:30 +02:00
68185fa9ec
fix: Remember the location a shader was loaded from & improve functionality 2024-06-10 15:51:02 +02:00
5e0f790b43
Remember last image export / shader save path - closes #5 2024-06-09 14:48:27 +02:00
641cb9f8d3
Use Apply button with F5 keybinding instead of reapplying the shader on every code change 2024-06-09 14:37:04 +02:00
d7a4b05e85
Added Open & Save buttons for the shader, some code improvements and bugfixes, open window maximized per default - closes #3 2024-06-08 11:23:21 +02:00
6d1a06ac1a
Added missing keywords for autocomplete and syntax highlighting - implements #2 2024-06-06 21:38:44 +02:00
d5ffa86e2c
Optimized performance for complex shaders and refactored some of the code - fixes #1 2024-06-04 21:09:22 +02:00
c7e9f8ee31 Don't request autocomplete on every code change 2024-06-04 18:41:23 +02:00
68cccc2a62 Add project files 2024-06-04 18:31:04 +02:00