Fragmented/README.md

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<h1 align=center>GlitchApp</h1>
![screenshot](./screenshot.png)
<p align=center>Create image filters by writing shaders.</p>
## Supported Platforms
- Linux [tested]
- Windows
You can find the latest releases [here](https://github.com/ChaoticByte/GlitchApp/releases/latest).
## Usage
The application includes presets. You can use them as a starting-point to write your own filters.
Just load an image, apply a preset, edit the code and hit `F5` to see the changes.
### Load additional images using the `//!load` directive
```glsl
//!load <name> <filepath>
uniform sampler2D <name>;
```
With this you can load additional images into your shader.
Have a look at the `Mix` preset:
```glsl
shader_type canvas_item;
//!load img2 ./icon.png
uniform sampler2D img2: repeat_enable, filter_nearest;
void fragment() {
COLOR = mix(COLOR, texture(img2, UV), .5);
}
```