Fragmented/dist.sh

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set -e
function log {
echo -e "\033[1;36m***** $@ *****\033[0m"
}
log Building application
VERSION="$(godot --headless --no-header -s tools/get_version.gd)"
godot --headless --export-release "Linux/X11" "dist/Fragmented-${VERSION}.x86_64"
log Packing project template
ZIP_PATH=$(realpath "dist/Fragmented-${VERSION}_project_template.zip")
rm -f "${ZIP_PATH}"
zip -r "${ZIP_PATH}" shaderlib/
(
cd examples/
zip -r "${ZIP_PATH}" *
)