Fragmented/examples/place_texture.gdshader

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shader_type canvas_item;
#include "res://shaderlib/transform.gdshaderinc"
//!load ./swamp.jpg
//!load+ img2 ./grass.png
uniform sampler2D img2: repeat_disable, filter_nearest;
void fragment() {
vec4 grass = place_texture(img2, UV, TEXTURE_PIXEL_SIZE, vec2(0, .47), vec2(1));
grass.rgb += (vec3(0.03, 0.07, 0.11) - ((UV.y - .8) * 0.15)); // color correction
COLOR.rgb = mix(COLOR.rgb, grass.rgb, grass.a);
}