3.8 KiB
Fragmented
An image editing/compositing software for graphics programmers.
Table of Contents
Supported Platforms
- Linux
You can find the latest releases here.
Usage
With Fragemented, you are editing images by writing GDShaders. This brings almost endless opportunities to create unique art.
If you want to learn GDShader, take a look at the Godot docs.
The repo also includes examples. You can use them as a starting-point to write your own filters.
Besides the regular GDShader stuff, Fragmented also has so-called directives. Those allow to further control the behaviour of the application. The most important directive is //!load
to load an image.
Load TEXTURE using the //!load
directive
//!load <filepath>
The main image file will be read and available as the sampler2D TEXTURE
.
Load additional images
//!load+ <name> <filepath>
uniform sampler2D <name>;
Have a look at the place_texture.gdshader
example.
Have multiple steps with //!steps n
You can apply your shaderfile multiple times. At every additional step, TEXTURE
is the result of the previous step. This can be used to chain effects that cannot be easily chained otherwise.
To query the current step index, a STEP
uniform is automatically injected. If steps
is set to 0
, your shader won't be applied at all.
Example:
//!load ...
//!steps 5
void fragment() {
if (STEP == 0) {
...
} else if (STEP == 1) {
...
}
// ... and so on
}
Shaderlib
Note: The shaderlib API is still unstable as I am figuring things out. It will be declared stable with version 10.
This repo comes with a (still small) shader library including pre-written functions and more.
Have a look at the shaderlib
folder.
Here is an example:
shader_type canvas_item;
#include "res://shaderlib/oklab.gdshaderinc"
//!load ./images/swamp.jpg
void fragment() {
vec4 oklab = rgb2oklab(COLOR);
vec4 oklch = oklab2oklch(oklab);
oklch.z -= 2.0;
COLOR = oklab2rgb(oklch2oklab(oklch));
}
Commandline interface
You can run Fragmented from the commandline or scripts.
Note: Headless mode is not supported. Using the commandline interface still opens a window.
Usage
./Fragmented cmd --shader PATH [--load-image PATH]
--shader PATH The path to the shader
--output PATH Where to write the resulting image to.
In batch mode, this must be a folder.
--load-image PATH The path to the image. This will overwrite the
load directive of the shader file.
Passing a folder activates batch mode.
(optional)
You can also run ./Fragmented cmd help
to show the help message.
Batch Mode
Since version v8.0, you can pass a directory to --load-image
and --output
. This will process all images in the input directory and write the output to the output directory.
Note: You can use this feature for video frames, but it will take a loooong time.
Examples
./Fragmented cmd --shader ./examples/oklab.gdshader --output ./output.png
./Fragmented cmd --shader ./examples/oklab.gdshader --load-image ~/Pictures/test.png --output ./output.png
Known Issues
- screen scaling is unsupported; Using screen scaling could lead to an either blurry UI, or no scaling at all -> see #45
- the shaderlib API is still unstable, this will change with version 10
- commandline interface:
--headless
is not supported