Add Windows export preset
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2 changed files with 74 additions and 3 deletions
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dist.sh
2
dist.sh
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@ -11,6 +11,7 @@ log Building application
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VERSION="$(godot --headless --no-header -s tools/get_version.gd)"
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godot --headless --export-release "Linux/X11" "dist/Pigment-${VERSION}.x86_64"
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godot --headless --export-release "Windows Desktop" "dist/Pigment-${VERSION}.exe"
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log Packing shaderlib
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@ -28,3 +29,4 @@ rm -f "${ZIP_PATH_PROJECT_TEMPLATE}"
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mv project.godot_ project.godot && trap "mv project.godot project.godot_" EXIT
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zip -r "${ZIP_PATH_PROJECT_TEMPLATE}" *
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)
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