Manage nodes in TextViewport dynamically

This commit is contained in:
ChaoticByte 2024-10-03 14:02:05 +02:00
parent eaf9edfd53
commit 7833a1c756
No known key found for this signature in database
6 changed files with 42 additions and 22 deletions

View file

@ -41,9 +41,6 @@ func _pre_load_checks() -> bool:
if NodeRegistry.level_root_container == null:
push_error("Can't load level, level_root_container is not registered yet.")
return false
if NodeRegistry.level_text_root_container == null:
push_error("Can't load level, level_text_root_container is not registered yet.")
return false
if NodeRegistry.player == null:
push_error("Can't load entrypoint, player is not registered yet.")
return false
@ -61,18 +58,12 @@ func load_scene(scn_name: String, force_reload: bool = false) -> bool:
unload_scene()
var scn: Node2D = load(SCENES[scn_name]).instantiate()
NodeRegistry.level_root_container.add_child(scn)
for t in get_tree().get_nodes_in_group("text_viewport"):
t.reparent(NodeRegistry.level_text_root_container)
return true
func unload_scene():
for container in [
NodeRegistry.level_root_container,
NodeRegistry.level_text_root_container
]:
if container != null:
for c in container.get_children():
c.queue_free()
if NodeRegistry.level_root_container != null:
for c in NodeRegistry.level_root_container.get_children():
c.queue_free()
func load_entrypoint(ep_name: String) -> bool: # returns true on success
if not ep_name in ENTRYPOINTS:

View file

@ -2,4 +2,3 @@ extends Node
var player: CharacterBody2D
var level_root_container: Node2D
var level_text_root_container: Node2D

View file

@ -1,5 +0,0 @@
extends Camera2D
func _physics_process(_delta: float) -> void:
var orig_camera: Camera2D = NodeRegistry.player.camera
self.global_position = -orig_camera.get_viewport_transform().origin

36
core/text_viewport.gd Normal file
View file

@ -0,0 +1,36 @@
extends SubViewport
# All nodes from the MainViewport that are in the text_viewport group
# are shadowed in this SubViewport
@onready var camera: Camera2D = $Camera2D
@onready var container: Node2D = %LevelTextRootContainer
# map nodes to its shadowed nodes
var mapping: Dictionary = {}
func update_mapping():
var nodes = get_tree().get_nodes_in_group("text_viewport")
for k in mapping.keys():
if not is_instance_valid(k): # check if node is gone
container.remove_child(mapping[k])
mapping.erase(k)
for n in nodes:
if not n in mapping.keys():
var dup = n.duplicate()
dup.remove_from_group("text_viewport")
mapping[n] = dup
container.add_child(dup)
func _process(_delta: float) -> void:
update_mapping()
# update shadowed nodes
for k in mapping:
var v = mapping[k]
if k is Label and k.text != v.text:
v.text = k.text
if (k is Label or k is Node2D):
mapping[k].global_position = k.global_position
# camera position
var orig_camera: Camera2D = NodeRegistry.player.camera
camera.global_position = -orig_camera.get_viewport_transform().origin

View file

@ -3,5 +3,4 @@ extends Node
func _ready() -> void:
NodeRegistry.player = %Player
NodeRegistry.level_root_container = %LevelRootContainer
NodeRegistry.level_text_root_container = %LevelTextRootContainer
Levels.load_menu()

View file

@ -3,8 +3,8 @@
[ext_resource type="Script" path="res://main.gd" id="1_m407c"]
[ext_resource type="PackedScene" uid="uid://dxp3dru2lrv6h" path="res://core/shaders/outline/outline_canvas_layer.tscn" id="2_ta1pa"]
[ext_resource type="PackedScene" uid="uid://jmy11lqcs4c" path="res://core/shaders/distortion/distortion_canvas_layer.tscn" id="3_emkei"]
[ext_resource type="Script" path="res://core/text_viewport.gd" id="4_hxymt"]
[ext_resource type="PackedScene" uid="uid://ebb4pfxklatj" path="res://player/player.tscn" id="5_0agpg"]
[ext_resource type="Script" path="res://core/shadowing_camera_2d.gd" id="5_rlmue"]
[node name="Main" type="Control"]
layout_mode = 3
@ -54,13 +54,13 @@ handle_input_locally = false
canvas_item_default_texture_filter = 0
size = Vector2i(800, 450)
render_target_update_mode = 4
script = ExtResource("4_hxymt")
[node name="LevelTextRootContainer" type="Node2D" parent="TextViewportContainer/TextViewport"]
unique_name_in_owner = true
[node name="ShadowingCamera2D" type="Camera2D" parent="TextViewportContainer/TextViewport"]
[node name="Camera2D" type="Camera2D" parent="TextViewportContainer/TextViewport"]
editor_description = "Shadows the camera in MainViewportContainer"
anchor_mode = 0
script = ExtResource("5_rlmue")
[node name="DistortionShader" parent="." instance=ExtResource("3_emkei")]