This repository has been archived on 2025-09-28. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
rectangular/core/text_viewport.gd

36 lines
1.1 KiB
GDScript

extends SubViewport
# All nodes from the MainViewport that are in the text_viewport group
# are shadowed in this SubViewport
@onready var camera: Camera2D = $Camera2D
@onready var container: Node2D = %LevelTextRootContainer
# map nodes to its shadowed nodes
var mapping: Dictionary = {}
func update_mapping():
var nodes = get_tree().get_nodes_in_group("text_viewport")
for k in mapping.keys():
if not is_instance_valid(k): # check if node is gone
container.remove_child(mapping[k])
mapping.erase(k)
for n in nodes:
if not n in mapping.keys():
var dup = n.duplicate()
dup.remove_from_group("text_viewport")
mapping[n] = dup
container.add_child(dup)
func _process(_delta: float) -> void:
update_mapping()
# update shadowed nodes
for k in mapping:
var v = mapping[k]
if k is Label and k.text != v.text:
v.text = k.text
if (k is Label or k is Node2D):
mapping[k].global_position = k.global_position
# camera position
var orig_camera: Camera2D = NodeRegistry.player.camera
camera.global_position = -orig_camera.get_viewport_transform().origin