Remove unused variable
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@ -71,7 +71,6 @@ func load_entrypoint(ep_name: String) -> bool: # returns true on success
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if not _pre_load_checks():
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return false
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var e: Entrypoint = ENTRYPOINTS[ep_name]
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var loaded = false
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if load_scene(e.scene_name):
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NodeRegistry.player.position = e.player_position
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if not e.keep_velocity or NodeRegistry.player.velocity == Vector2.ZERO:
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