Garrett Gunnell
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999a4cfbde
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Fix recompilation error due to freed uniform set
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2025-03-05 00:47:28 -08:00 |
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Garrett Gunnell
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629b12b105
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Merge branch 'main' of https://github.com/GarrettGunnell/Godot-Post-Processing
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2025-03-04 04:19:22 -08:00 |
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Garrett Gunnell
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e720e857ca
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Use buffer_update to update uniform buffers when memory footprint remains the same
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2025-03-04 04:16:58 -08:00 |
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Acerola
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9a5aa69254
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Create LICENSE
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2025-02-26 05:10:57 -08:00 |
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Garrett Gunnell
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42e03d26fb
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Update README
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2025-02-25 23:14:48 -08:00 |
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Garrett Gunnell
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f7b5dd7805
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Annotate gd script
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2025-02-25 23:12:24 -08:00 |
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Garrett Gunnell
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90a26ff10a
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Add example exposure script and compute shader
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2025-02-25 22:55:34 -08:00 |
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Garrett Gunnell
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c13c1761d4
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Update README
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2025-01-23 21:06:39 -08:00 |
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Garrett Gunnell
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b4b5cc49a1
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Revert debugging changes
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2025-01-23 20:40:00 -08:00 |
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Garrett Gunnell
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25cca96f01
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Restructure files
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2025-01-23 20:37:25 -08:00 |
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Garrett Gunnell
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e14f4e942d
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ACompute handles all gpu memory allocations
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2025-01-21 22:57:41 -08:00 |
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Garrett Gunnell
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fb2aa42e67
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Create uniform buffer automatically with ACompute
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2025-01-21 22:00:50 -08:00 |
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Garrett Gunnell
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1503920c57
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Update gitignore
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2025-01-14 04:15:03 -08:00 |
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Garrett Gunnell
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54577c2a9d
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Remove gamma correct glsl file
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2025-01-14 03:36:57 -08:00 |
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Garrett Gunnell
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c66c793d82
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Convert gamma to acompute and fix bug where variable contains same characters as kernel function name
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2025-01-14 03:36:44 -08:00 |
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Garrett Gunnell
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9b965f37ee
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Convert color correct to acompute
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2025-01-14 03:20:54 -08:00 |
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Garrett Gunnell
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bbe488016d
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Simplify compositor effect code
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2025-01-10 20:07:35 -08:00 |
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Garrett Gunnell
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fc37e628ac
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Bookkeeping
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2025-01-10 05:28:24 -08:00 |
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Garrett Gunnell
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51c1d607c2
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Hot reload shader if needed on dispatch
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2025-01-10 03:38:26 -08:00 |
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Garrett Gunnell
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bd638f7e06
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Set uniforms through acompute
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2025-01-09 06:39:32 -08:00 |
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Garrett Gunnell
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92291233eb
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acompute handles dispatch command list
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2025-01-09 05:11:39 -08:00 |
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Garrett Gunnell
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41ea852782
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ACompute handles pipeline instance
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2025-01-09 04:09:53 -08:00 |
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Garrett Gunnell
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dfba02b554
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Add script for acompute object
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2025-01-08 06:43:21 -08:00 |
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Garrett Gunnell
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bb13eff872
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Hot reload acompute shaders
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2025-01-08 06:43:03 -08:00 |
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Garrett Gunnell
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72fa39e45c
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Set uniform buffer every frame
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2025-01-08 05:32:31 -08:00 |
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Garrett Gunnell
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bc8c65a94b
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Set uniform buffer
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2025-01-08 05:10:00 -08:00 |
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Garrett Gunnell
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97b1caed75
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Fix shader error pushing
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2025-01-07 05:18:48 -08:00 |
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Garrett Gunnell
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8389af3c41
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Interpret acompute language to compile multiple kernels in one file
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2025-01-07 04:37:51 -08:00 |
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Garrett Gunnell
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c4ed424292
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Blur compositor effect
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2025-01-05 21:48:00 -08:00 |
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Garrett Gunnell
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57bfa8c205
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honestly idk
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2024-12-21 21:23:20 -08:00 |
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Garrett Gunnell
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19abdfaffb
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Remove more files
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2024-12-11 05:20:23 -08:00 |
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Garrett Gunnell
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d622053e0b
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Untrack more files
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2024-12-11 05:16:31 -08:00 |
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Garrett Gunnell
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c33c0ad053
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Untrack addons
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2024-12-11 05:15:26 -08:00 |
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Garrett Gunnell
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ec54bfc61a
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Untrack image editor code
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2024-12-11 05:14:23 -08:00 |
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Garrett Gunnell
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c4f2688bbd
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Move effects and enable/disable
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2024-12-11 05:02:21 -08:00 |
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Garrett Gunnell
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9e63ebc071
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Add gamma shader and compositor effect
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2024-12-09 23:08:58 -08:00 |
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Garrett Gunnell
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86fb5057d8
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Add gamma correction ui element
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2024-12-09 19:43:45 -08:00 |
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Garrett Gunnell
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fa407b8412
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Add effects and remove effects
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2024-12-09 09:12:02 -08:00 |
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Garrett Gunnell
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9e6537881a
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prototype color correction ui panel design
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2024-12-09 06:28:30 -08:00 |
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Garrett Gunnell
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a861481926
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Extend world environment to control wrapped compositor
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2024-12-05 20:19:19 -08:00 |
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Garrett Gunnell
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b86af22ea4
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Compile shader code from shader file
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2024-12-05 04:01:48 -08:00 |
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Garrett Gunnell
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c7afbd91b7
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Exposure as vec3
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2024-12-04 23:48:52 -08:00 |
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Garrett Gunnell
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e5e5606776
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Add empty README
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2024-12-03 01:40:48 -08:00 |
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Garrett Gunnell
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0c2a1b8d16
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exposure in editor
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2024-12-03 01:39:37 -08:00 |
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Garrett Gunnell
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cc2c13b902
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Implement godot compositor tutorial
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2024-12-02 21:05:48 -08:00 |
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