go/src/pkg/gob/decode.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gob
import (
"gob";
"io";
"math";
"os";
"reflect";
"unsafe";
)
// The global execution state of an instance of the decoder.
type DecState struct {
r io.Reader;
err os.Error;
base uintptr;
fieldnum int; // the last field number read.
buf [1]byte; // buffer used by the decoder; here to avoid allocation.
}
// DecodeUint reads an encoded unsigned integer from state.r.
// Sets state.err. If state.err is already non-nil, it does nothing.
func DecodeUint(state *DecState) (x uint64) {
if state.err != nil {
return
}
for shift := uint(0);; shift += 7 {
var n int;
n, state.err = state.r.Read(&state.buf);
if n != 1 {
return 0
}
b := uint64(state.buf[0]);
x |= b << shift;
if b&0x80 != 0 {
x &^= 0x80 << shift;
break
}
}
return x;
}
// DecodeInt reads an encoded signed integer from state.r.
// Sets state.err. If state.err is already non-nil, it does nothing.
func DecodeInt(state *DecState) int64 {
x := DecodeUint(state);
if state.err != nil {
return 0
}
if x & 1 != 0 {
return ^int64(x>>1)
}
return int64(x >> 1)
}
// The 'instructions' of the decoding machine
type decInstr struct {
op func(i *decInstr, state *DecState);
field int; // field number
indir int; // how many pointer indirections to reach the value in the struct
offset uintptr; // offset in the structure of the field to encode
}
// Since the encoder writes no zeros, if we arrive at a decoder we have
// a value to extract and store. The field number has already been read
// (it's how we knew to call this decoder).
// Each decoder is responsible for handling any indirections associated
// with the data structure. If any pointer so reached is nil, allocation must
// be done.
// Walk the pointer hierarchy, allocating if we find a nil. Stop one before the end.
func decIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
for ; indir > 1; indir-- {
if *(*unsafe.Pointer)(p) == nil {
// Allocation required
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(unsafe.Pointer));
}
p = *(*unsafe.Pointer)(p);
}
return p
}
func decBool(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int(DecodeInt(state));
if state.err == nil {
*(*bool)(p) = v != 0;
}
}
func decInt(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int(DecodeInt(state));
if state.err == nil {
*(*int)(p) = v;
}
}
func decUint(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint(DecodeUint(state));
if state.err == nil {
*(*uint)(p) = v;
}
}
func decInt8(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int8(DecodeInt(state));
if state.err == nil {
*(*int8)(p) = v;
}
}
func decUint8(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint8(DecodeUint(state));
if state.err == nil {
*(*uint8)(p) = v;
}
}
func decInt16(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int16(DecodeInt(state));
if state.err == nil {
*(*int16)(p) = v;
}
}
func decUint16(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint16(DecodeUint(state));
if state.err == nil {
*(*uint16)(p) = v;
}
}
func decInt32(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int32(DecodeInt(state));
if state.err == nil {
*(*int32)(p) = v;
}
}
func decUint32(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint32(DecodeUint(state));
if state.err == nil {
*(*uint32)(p) = v;
}
}
func decInt64(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int64(DecodeInt(state));
if state.err == nil {
*(*int64)(p) = v;
}
}
func decUint64(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint64(DecodeUint(state));
if state.err == nil {
*(*uint64)(p) = v;
}
}
// Floating-point numbers are transmitted as uint64s holding the bits
// of the underlying representation. They are sent byte-reversed, with
// the exponent end coming out first, so integer floating point numbers
// (for example) transmit more compactly. This routine does the
// unswizzling.
func floatFromBits(u uint64) float64 {
var v uint64;
for i := 0; i < 8; i++ {
v <<= 8;
v |= u & 0xFF;
u >>= 8;
}
return math.Float64frombits(v);
}
func decFloat(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := float(floatFromBits(uint64(DecodeUint(state))));
if state.err == nil {
*(*float)(p) = v;
}
}
func decFloat32(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := float32(floatFromBits(uint64(DecodeUint(state))));
if state.err == nil {
*(*float32)(p) = v;
}
}
func decFloat64(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := floatFromBits(uint64(DecodeUint(state)));
if state.err == nil {
*(*float64)(p) = v;
}
}
// Execution engine
// The encoder engine is an array of instructions indexed by field number of the incoming
// data. It is executed with random access according to field number.
type decEngine struct {
instr []decInstr
}
var decEngineMap = make(map[reflect.Type] *decEngine)
var decOp = map[int] func(*decInstr, *DecState) {
reflect.BoolKind: decBool,
reflect.IntKind: decInt,
reflect.Int8Kind: decInt8,
reflect.Int16Kind: decInt16,
reflect.Int32Kind: decInt32,
reflect.Int64Kind: decInt64,
reflect.UintKind: decUint,
reflect.Uint8Kind: decUint8,
reflect.Uint16Kind: decUint16,
reflect.Uint32Kind: decUint32,
reflect.Uint64Kind: decUint64,
reflect.FloatKind: decFloat,
reflect.Float32Kind: decFloat32,
reflect.Float64Kind: decFloat64,
}
func compileDec(rt reflect.Type, typ Type) *decEngine {
srt, ok1 := rt.(reflect.StructType);
styp, ok2 := typ.(*structType);
if !ok1 || !ok2 {
panicln("TODO: can't handle non-structs");
}
engine := new(decEngine);
engine.instr = make([]decInstr, len(styp.field));
for fieldnum := 0; fieldnum < len(styp.field); fieldnum++ {
field := styp.field[fieldnum];
// TODO(r): verify compatibility with corresponding field of data.
// For now, assume perfect correspondence between struct and gob.
_name, ftyp, _tag, offset := srt.Field(fieldnum);
// How many indirections to the underlying data?
indir := 0;
for {
pt, ok := ftyp.(reflect.PtrType);
if !ok {
break
}
ftyp = pt.Sub();
indir++;
}
op, ok := decOp[ftyp.Kind()];
if !ok {
panicln("can't handle decode for type", ftyp.String());
}
engine.instr[fieldnum] = decInstr{op, fieldnum, indir, uintptr(offset)};
}
return engine;
}
func getDecEngine(rt reflect.Type) *decEngine {
engine, ok := decEngineMap[rt];
if !ok {
return compileDec(rt, newType(rt.Name(), rt));
decEngineMap[rt] = engine;
}
return engine;
}
func (engine *decEngine) decode(r io.Reader, v reflect.Value) os.Error {
sv, ok := v.(reflect.StructValue);
if !ok {
panicln("decoder can't handle non-struct values yet");
}
state := new(DecState);
state.r = r;
state.base = uintptr(sv.Addr());
state.fieldnum = -1;
for state.err == nil {
delta := int(DecodeUint(state));
if state.err != nil || delta == 0 { // struct terminator is zero delta fieldnum
break
}
fieldnum := state.fieldnum + delta;
if fieldnum >= len(engine.instr) {
panicln("TODO(r): need to handle unknown data");
}
instr := &engine.instr[fieldnum];
instr.op(instr, state);
state.fieldnum = fieldnum;
}
return state.err
}
func Decode(r io.Reader, e interface{}) os.Error {
// Dereference down to the underlying object.
rt := reflect.Typeof(e);
v := reflect.NewValue(e);
for {
pt, ok := rt.(reflect.PtrType);
if !ok {
break
}
rt = pt.Sub();
v = reflect.Indirect(v);
}
typeLock.Lock();
engine := getDecEngine(rt);
typeLock.Unlock();
return engine.decode(r, v);
}