godot/modules/visual_shader/doc_classes/VisualShaderNodeLinearSceneDepth.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeLinearSceneDepth" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
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A visual shader node that returns the depth value of the DEPTH_TEXTURE node in a linear space.
</brief_description>
<description>
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This node can be used in fragment shaders.
</description>
<tutorials>
</tutorials>
</class>