Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Thaddeus Crews 56f3e2611d
Merge pull request #114559 from HolonProduction/lsp/fix-performance-scene-loading-workspace-completion
LSP: Fix loading scene for every request on script file for workspace completion
2026-02-06 08:18:04 -06:00
.github Merge pull request #113743 from Yarwin/feature/improve-automated-checks-for-gdextension-compatibility 2026-02-06 08:17:48 -06:00
core Merge pull request #115935 from Repiteo/style/inc-to-h 2026-02-06 08:17:55 -06:00
doc Merge pull request #115514 from Arjun-explores-Arjun-learn/clarify-camera3d-frustum-size 2026-02-06 08:17:44 -06:00
drivers Merge pull request #115952 from Nintorch/remove-joypadsdl-singleton 2026-02-06 08:17:59 -06:00
editor Merge pull request #115193 from skiessq/fix-visual-shader-frame-duplication 2026-02-06 08:18:02 -06:00
main Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
misc Merge pull request #115946 from bruvzg/zip_pack_pt 2026-02-06 08:17:56 -06:00
modules Merge pull request #114559 from HolonProduction/lsp/fix-performance-scene-loading-workspace-completion 2026-02-06 08:18:04 -06:00
platform Merge pull request #114484 from stuartcarnie/metal_refactor_and_fixes 2026-02-05 14:44:41 -06:00
scene Merge pull request #115705 from dalexeev/improve-non-exported-members-remote-tree 2026-02-06 08:18:03 -06:00
servers Merge pull request #115951 from Bromeon/bugfix/gdextension-breakage 2026-02-06 08:17:58 -06:00
tests Merge pull request #113743 from Yarwin/feature/improve-automated-checks-for-gdextension-compatibility 2026-02-06 08:17:48 -06:00
thirdparty Merge pull request #114484 from stuartcarnie/metal_refactor_and_fixes 2026-02-05 14:44:41 -06:00
.clang-format Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore *.gen.inc to *.gen.h commit 2026-02-05 19:49:15 -06:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore gitignore: Ignore GNU patch .orig and .rej backup files 2025-12-17 12:54:56 +01:00
.mailmap Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
.pre-commit-config.yaml CI: Enable Ruff preview options; bump version 2026-02-05 12:20:10 -06:00
AUTHORS.md Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
CHANGELOG.md Add changelog for Godot 4.6 2026-01-25 11:39:36 +01:00
CONTRIBUTING.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
COPYRIGHT.txt Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
DONORS.md Update DONORS list 2026-01-25 09:59:40 +01:00
gles3_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
glsl_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
icon.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py CI: Enable Ruff preview options; bump version 2026-02-05 12:20:10 -06:00
platform_methods.py Build: Fix container build path for swift 2025-10-15 06:32:31 +11:00
pyproject.toml CI: Enable Ruff preview options; bump version 2026-02-05 12:20:10 -06:00
README.md README: Minor tweaks and remove broken badge 2026-01-14 20:51:37 +01:00
SConstruct SCons: Isolate compile_db generation 2026-01-31 15:50:56 -06:00
scu_builders.py Move server files into their subfolders 2025-09-30 19:39:39 -07:00
version.py Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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