godot/modules/visual_shader/doc_classes/VisualShaderNodeVectorCompose.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNodeVectorBase" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
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Composes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) from scalars within the visual shader graph.
</brief_description>
<description>
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Creates a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] using scalar values that can be provided from separate inputs.
</description>
<tutorials>
</tutorials>
</class>