godot/modules/visual_shader/doc_classes/VisualShaderNodeVectorDecompose.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
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Decomposes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) into scalars within the visual shader graph.
</brief_description>
<description>
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Takes a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] and decomposes it into scalar values that can be used as separate outputs.
</description>
<tutorials>
</tutorials>
</class>