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										 |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*  godot_area_pair_3d.cpp                                                */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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											2018-01-05 00:50:27 +01:00
										 |  |  | 
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										 |  |  | #include "godot_area_pair_3d.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "godot_collision_solver_3d.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool GodotAreaPair3D::setup(real_t p_step) { | 
					
						
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										 |  |  | 	bool result = false; | 
					
						
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										 |  |  | 	if (area->collides_with(body) && GodotCollisionSolver3D::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) { | 
					
						
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										 |  |  | 		result = true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	process_collision = false; | 
					
						
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										 |  |  | 	has_space_override = false; | 
					
						
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										 |  |  | 	if (result != colliding) { | 
					
						
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										 |  |  | 		if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { | 
					
						
							|  |  |  | 			has_space_override = true; | 
					
						
							|  |  |  | 		} else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { | 
					
						
							|  |  |  | 			has_space_override = true; | 
					
						
							|  |  |  | 		} else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { | 
					
						
							|  |  |  | 			has_space_override = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		process_collision = has_space_override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
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										 |  |  | 			process_collision = true; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		colliding = result; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	return process_collision; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool GodotAreaPair3D::pre_solve(real_t p_step) { | 
					
						
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										 |  |  | 	if (!process_collision) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (colliding) { | 
					
						
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										 |  |  | 		if (has_space_override) { | 
					
						
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										 |  |  | 			body_has_attached_area = true; | 
					
						
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										 |  |  | 			body->add_area(area); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
							|  |  |  | 			area->add_body_to_query(body, body_shape, area_shape); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
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										 |  |  | 		if (has_space_override) { | 
					
						
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										 |  |  | 			body_has_attached_area = false; | 
					
						
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										 |  |  | 			body->remove_area(area); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
							|  |  |  | 			area->remove_body_from_query(body, body_shape, area_shape); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; // Never do any post solving.
 | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void GodotAreaPair3D::solve(real_t p_step) { | 
					
						
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										 |  |  | 	// Nothing to do.
 | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | GodotAreaPair3D::GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape) { | 
					
						
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										 |  |  | 	body = p_body; | 
					
						
							|  |  |  | 	area = p_area; | 
					
						
							|  |  |  | 	body_shape = p_body_shape; | 
					
						
							|  |  |  | 	area_shape = p_area_shape; | 
					
						
							|  |  |  | 	body->add_constraint(this, 0); | 
					
						
							|  |  |  | 	area->add_constraint(this); | 
					
						
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										 |  |  | 	if (p_body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { | 
					
						
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										 |  |  | 		p_body->set_active(true); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | GodotAreaPair3D::~GodotAreaPair3D() { | 
					
						
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										 |  |  | 	if (colliding) { | 
					
						
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										 |  |  | 		if (body_has_attached_area) { | 
					
						
							|  |  |  | 			body_has_attached_area = false; | 
					
						
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										 |  |  | 			body->remove_area(area); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
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										 |  |  | 			area->remove_body_from_query(body, body_shape, area_shape); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	body->remove_constraint(this); | 
					
						
							|  |  |  | 	area->remove_constraint(this); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | ////////////////////////////////////////////////////
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							|  |  |  | 
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										 |  |  | bool GodotArea2Pair3D::setup(real_t p_step) { | 
					
						
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										 |  |  | 	bool result_a = area_a->collides_with(area_b); | 
					
						
							|  |  |  | 	bool result_b = area_b->collides_with(area_a); | 
					
						
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										 |  |  | 	if ((result_a || result_b) && !GodotCollisionSolver3D::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) { | 
					
						
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										 |  |  | 		result_a = false; | 
					
						
							|  |  |  | 		result_b = false; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	bool process_collision = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	process_collision_a = false; | 
					
						
							|  |  |  | 	if (result_a != colliding_a) { | 
					
						
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										 |  |  | 		if (area_a->has_area_monitor_callback() && area_b_monitorable) { | 
					
						
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										 |  |  | 			process_collision_a = true; | 
					
						
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										 |  |  | 			process_collision = true; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		colliding_a = result_a; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	process_collision_b = false; | 
					
						
							|  |  |  | 	if (result_b != colliding_b) { | 
					
						
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										 |  |  | 		if (area_b->has_area_monitor_callback() && area_a_monitorable) { | 
					
						
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										 |  |  | 			process_collision_b = true; | 
					
						
							|  |  |  | 			process_collision = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		colliding_b = result_b; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	return process_collision; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool GodotArea2Pair3D::pre_solve(real_t p_step) { | 
					
						
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										 |  |  | 	if (process_collision_a) { | 
					
						
							|  |  |  | 		if (colliding_a) { | 
					
						
							|  |  |  | 			area_a->add_area_to_query(area_b, shape_b, shape_a); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			area_a->remove_area_from_query(area_b, shape_b, shape_a); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (process_collision_b) { | 
					
						
							|  |  |  | 		if (colliding_b) { | 
					
						
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										 |  |  | 			area_b->add_area_to_query(area_a, shape_a, shape_b); | 
					
						
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										 |  |  | 		} else { | 
					
						
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										 |  |  | 			area_b->remove_area_from_query(area_a, shape_a, shape_b); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; // Never do any post solving.
 | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GodotArea2Pair3D::solve(real_t p_step) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// Nothing to do.
 | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | GodotArea2Pair3D::GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	area_a = p_area_a; | 
					
						
							|  |  |  | 	area_b = p_area_b; | 
					
						
							|  |  |  | 	shape_a = p_shape_a; | 
					
						
							|  |  |  | 	shape_b = p_shape_b; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	area_a_monitorable = area_a->is_monitorable(); | 
					
						
							|  |  |  | 	area_b_monitorable = area_b->is_monitorable(); | 
					
						
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										 |  |  | 	area_a->add_constraint(this); | 
					
						
							|  |  |  | 	area_b->add_constraint(this); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | GodotArea2Pair3D::~GodotArea2Pair3D() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (colliding_a) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (area_a->has_area_monitor_callback() && area_b_monitorable) { | 
					
						
							| 
									
										
										
										
											2015-06-12 15:52:21 -03:00
										 |  |  | 			area_a->remove_area_from_query(area_b, shape_b, shape_a); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-06-12 15:52:21 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (colliding_b) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (area_b->has_area_monitor_callback() && area_a_monitorable) { | 
					
						
							| 
									
										
										
										
											2021-08-17 09:32:00 -07:00
										 |  |  | 			area_b->remove_area_from_query(area_a, shape_a, shape_b); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-06-12 15:52:21 -03:00
										 |  |  | 	area_a->remove_constraint(this); | 
					
						
							|  |  |  | 	area_b->remove_constraint(this); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-07-20 00:23:32 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | ////////////////////////////////////////////////////
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										 |  |  | bool GodotAreaSoftBodyPair3D::setup(real_t p_step) { | 
					
						
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										 |  |  | 	bool result = false; | 
					
						
							|  |  |  | 	if ( | 
					
						
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										 |  |  | 			area->collides_with(soft_body) && | 
					
						
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										 |  |  | 			GodotCollisionSolver3D::solve_static( | 
					
						
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										 |  |  | 					soft_body->get_shape(soft_body_shape), | 
					
						
							|  |  |  | 					soft_body->get_transform() * soft_body->get_shape_transform(soft_body_shape), | 
					
						
							|  |  |  | 					area->get_shape(area_shape), | 
					
						
							|  |  |  | 					area->get_transform() * area->get_shape_transform(area_shape), | 
					
						
							|  |  |  | 					nullptr, | 
					
						
							|  |  |  | 					this)) { | 
					
						
							|  |  |  | 		result = true; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	process_collision = false; | 
					
						
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										 |  |  | 	has_space_override = false; | 
					
						
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										 |  |  | 	if (result != colliding) { | 
					
						
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										 |  |  | 		if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { | 
					
						
							|  |  |  | 			has_space_override = true; | 
					
						
							|  |  |  | 		} else if (area->get_wind_force_magnitude() > CMP_EPSILON) { | 
					
						
							|  |  |  | 			has_space_override = true; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
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										 |  |  | 			process_collision = true; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		colliding = result; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return process_collision; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) { | 
					
						
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										 |  |  | 	if (!process_collision) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	if (colliding) { | 
					
						
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										 |  |  | 		if (has_space_override) { | 
					
						
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										 |  |  | 			body_has_attached_area = true; | 
					
						
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										 |  |  | 			soft_body->add_area(area); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
							|  |  |  | 			area->add_soft_body_to_query(soft_body, soft_body_shape, area_shape); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
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										 |  |  | 		if (has_space_override) { | 
					
						
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										 |  |  | 			body_has_attached_area = false; | 
					
						
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										 |  |  | 			soft_body->remove_area(area); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
							|  |  |  | 			area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return false; // Never do any post solving.
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							|  |  |  | } | 
					
						
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										 |  |  | void GodotAreaSoftBodyPair3D::solve(real_t p_step) { | 
					
						
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										 |  |  | 	// Nothing to do.
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							|  |  |  | } | 
					
						
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										 |  |  | GodotAreaSoftBodyPair3D::GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_soft_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape) { | 
					
						
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										 |  |  | 	soft_body = p_soft_body; | 
					
						
							|  |  |  | 	area = p_area; | 
					
						
							|  |  |  | 	soft_body_shape = p_soft_body_shape; | 
					
						
							|  |  |  | 	area_shape = p_area_shape; | 
					
						
							|  |  |  | 	soft_body->add_constraint(this); | 
					
						
							|  |  |  | 	area->add_constraint(this); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | GodotAreaSoftBodyPair3D::~GodotAreaSoftBodyPair3D() { | 
					
						
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										 |  |  | 	if (colliding) { | 
					
						
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										 |  |  | 		if (body_has_attached_area) { | 
					
						
							|  |  |  | 			body_has_attached_area = false; | 
					
						
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										 |  |  | 			soft_body->remove_area(area); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (area->has_monitor_callback()) { | 
					
						
							|  |  |  | 			area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	soft_body->remove_constraint(this); | 
					
						
							|  |  |  | 	area->remove_constraint(this); | 
					
						
							|  |  |  | } |