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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#include "btFixedConstraint.h"
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								#include "BulletDynamics/Dynamics/btRigidBody.h"
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								#include "LinearMath/btTransformUtil.h"
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								#include <new>
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											2019-01-03 14:26:51 +01:00
										 
									 
								 
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								btFixedConstraint::btFixedConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
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									: btGeneric6DofSpring2Constraint(rbA, rbB, frameInA, frameInB)
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								{
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									setAngularLowerLimit(btVector3(0, 0, 0));
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									setAngularUpperLimit(btVector3(0, 0, 0));
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									setLinearLowerLimit(btVector3(0, 0, 0));
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									setLinearUpperLimit(btVector3(0, 0, 0));
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								}
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								btFixedConstraint::~btFixedConstraint()
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								{
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								}
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