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			32 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btFixedConstraint.h"
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| #include "BulletDynamics/Dynamics/btRigidBody.h"
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| #include "LinearMath/btTransformUtil.h"
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| #include <new>
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| 
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| btFixedConstraint::btFixedConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
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| 	: btGeneric6DofSpring2Constraint(rbA, rbB, frameInA, frameInB)
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| {
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| 	setAngularLowerLimit(btVector3(0, 0, 0));
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| 	setAngularUpperLimit(btVector3(0, 0, 0));
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| 	setLinearLowerLimit(btVector3(0, 0, 0));
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| 	setLinearUpperLimit(btVector3(0, 0, 0));
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| }
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| 
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| btFixedConstraint::~btFixedConstraint()
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| {
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| }
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