godot/platform/macos/display_server_embedded.h

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/**************************************************************************/
/* display_server_embedded.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/input/input.h"
#include "servers/display_server.h"
#if defined(GLES3_ENABLED)
#include "embedded_gl_manager.h"
#include "platform_gl.h"
#endif // GLES3_ENABLED
#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#import "rendering_context_driver_vulkan_macos.h"
#endif // VULKAN_ENABLED
#if defined(METAL_ENABLED)
#import "drivers/metal/rendering_context_driver_metal.h"
#endif
#endif // RD_ENABLED
@class CAContext;
class DisplayServerEmbedded : public DisplayServer {
GDCLASS(DisplayServerEmbedded, DisplayServer)
_THREAD_SAFE_CLASS_
struct {
float screen_max_scale = 1.0f;
float screen_dpi = 96.0f;
} state;
NativeMenu *native_menu = nullptr;
HashMap<WindowID, ObjectID> window_attached_instance_id;
HashMap<WindowID, Callable> window_event_callbacks;
HashMap<WindowID, Callable> window_resize_callbacks;
HashMap<WindowID, Callable> input_event_callbacks;
HashMap<WindowID, Callable> input_text_callbacks;
float content_scale = 1.0f;
WindowID window_id_counter = MAIN_WINDOW_ID;
CAContext *ca_context = nil;
// Either be a CAMetalLayer or a CALayer depending on the rendering driver.
CALayer *layer = nil;
#ifdef GLES3_ENABLED
GLManagerEmbedded *gl_manager = nullptr;
#endif
#if defined(RD_ENABLED)
RenderingContextDriver *rendering_context = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif
String rendering_driver;
Point2i ime_last_position;
Point2i im_selection;
String im_text;
MouseMode mouse_mode = MOUSE_MODE_VISIBLE;
MouseMode mouse_mode_base = MOUSE_MODE_VISIBLE;
MouseMode mouse_mode_override = MOUSE_MODE_VISIBLE;
bool mouse_mode_override_enabled = false;
void _mouse_update_mode();
CursorShape cursor_shape = CURSOR_ARROW;
struct Joy {
String name;
uint64_t timestamp = 0;
Joy() = default;
Joy(const String &p_name) :
name(p_name) {}
};
HashMap<int, Joy> joysticks;
public:
static void register_embedded_driver();
static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error);
static Vector<String> get_rendering_drivers_func();
// MARK: - Events
virtual void process_events() override;
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void send_input_event(const Ref<InputEvent> &p_event, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const;
void send_input_text(const String &p_text, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const;
void send_window_event(DisplayServer::WindowEvent p_event, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const;
void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
virtual void beep() const override;
// MARK: - Mouse
virtual void mouse_set_mode(MouseMode p_mode) override;
virtual MouseMode mouse_get_mode() const override;
virtual void mouse_set_mode_override(MouseMode p_mode) override;
virtual MouseMode mouse_get_mode_override() const override;
virtual void mouse_set_mode_override_enabled(bool p_override_enabled) override;
virtual bool mouse_is_mode_override_enabled() const override;
virtual Point2i mouse_get_position() const override;
virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
// MARK: - Joystick
void joy_add(int p_idx, const String &p_name);
void joy_del(int p_idx);
// MARK: - Window
virtual bool has_feature(Feature p_feature) const override;
virtual String get_name() const override;
virtual int get_screen_count() const override;
virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Vector<DisplayServer::WindowID> get_window_list() const override;
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
virtual bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual float screen_get_max_scale() const override;
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual bool can_any_window_draw() const override;
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
void update_im_text(const Point2i &p_selection, const String &p_text);
virtual Point2i ime_get_selection() const override;
virtual String ime_get_text() const override;
virtual void cursor_set_shape(CursorShape p_shape) override;
virtual CursorShape cursor_get_shape() const override;
virtual void cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
void update_state(const Dictionary &p_state);
void set_content_scale(float p_scale);
virtual void swap_buffers() override;
DisplayServerEmbedded(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error);
~DisplayServerEmbedded();
};