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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  multimesh_instance_2d.cpp                                             */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
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							|  |  |  | #include "multimesh_instance_2d.h"
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										 |  |  | #include "core/core_string_names.h"
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										 |  |  | #include "scene/scene_string_names.h"
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							|  |  |  | void MultiMeshInstance2D::_notification(int p_what) { | 
					
						
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										 |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_DRAW: { | 
					
						
							|  |  |  | 			if (multimesh.is_valid()) { | 
					
						
							|  |  |  | 				draw_multimesh(multimesh, texture); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void MultiMeshInstance2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh); | 
					
						
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture); | 
					
						
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							|  |  |  | 	ADD_SIGNAL(MethodInfo("texture_changed")); | 
					
						
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { | 
					
						
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										 |  |  | 	// Cleanup previous connection if any.
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							|  |  |  | 	if (multimesh.is_valid()) { | 
					
						
							|  |  |  | 		multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	multimesh = p_multimesh; | 
					
						
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							|  |  |  | 	// Connect to the multimesh so the AABB can update when instance transforms are changed.
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							|  |  |  | 	if (multimesh.is_valid()) { | 
					
						
							|  |  |  | 		multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	queue_redraw(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const { | 
					
						
							|  |  |  | 	return multimesh; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { | 
					
						
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										 |  |  | 	if (p_texture == texture) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	texture = p_texture; | 
					
						
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										 |  |  | 	queue_redraw(); | 
					
						
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										 |  |  | 	emit_signal(SceneStringNames::get_singleton()->texture_changed); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Ref<Texture2D> MultiMeshInstance2D::get_texture() const { | 
					
						
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										 |  |  | 	return texture; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #ifdef TOOLS_ENABLED
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										 |  |  | Rect2 MultiMeshInstance2D::_edit_get_rect() const { | 
					
						
							|  |  |  | 	if (multimesh.is_valid()) { | 
					
						
							|  |  |  | 		AABB aabb = multimesh->get_aabb(); | 
					
						
							|  |  |  | 		return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return Node2D::_edit_get_rect(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #endif
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										 |  |  | 
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							|  |  |  | MultiMeshInstance2D::MultiMeshInstance2D() { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MultiMeshInstance2D::~MultiMeshInstance2D() { | 
					
						
							|  |  |  | } |