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			253 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			253 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  sample_player_2d.cpp                                                 */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "sample_player_2d.h"
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								#include "servers/audio_server.h"
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								#include "servers/audio_server.h"
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								#include "servers/spatial_sound_server.h"
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								bool SamplePlayer2D::_set(const StringName& p_name, const Variant& p_value) {
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									String name=p_name;
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									if (name=="play/play") {
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										if (library.is_valid()) {
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											String what=p_value;
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											if (what=="")
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												stop_all();
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											else
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												play(what);
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											played_back=what;
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										}
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									} else
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										return false;
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									return true;
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								}
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								bool SamplePlayer2D::_get(const StringName& p_name,Variant &r_ret) const {
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									String name=p_name;
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									if (name=="play/play") {
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										r_ret=played_back;
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									} else
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										return false;
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									return true;
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								}
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								void SamplePlayer2D::_get_property_list(List<PropertyInfo> *p_list) const {
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									String en="";
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									if (library.is_valid()) {
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										List<StringName> samples;
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										Ref<SampleLibrary> ncl=library;
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										ncl->get_sample_list(&samples);
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										for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
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											en+=",";
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											en+=E->get();
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										}
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									}
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									p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR));
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								}
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								void SamplePlayer2D::_notification(int p_what) {
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									switch(p_what) {
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										case NOTIFICATION_ENTER_SCENE: {
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											SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
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										} break;
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									}
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								}
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								void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary>& p_library) {
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									library=p_library;
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								}
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								Ref<SampleLibrary> SamplePlayer2D::get_sample_library() const {
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									return library;
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								}
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								void SamplePlayer2D::set_polyphony(int p_voice_count) {
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									ERR_FAIL_COND(p_voice_count<0 || p_voice_count>64);
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									polyphony=p_voice_count;
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									if (get_source_rid().is_valid())
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										SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
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								}
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								int SamplePlayer2D::get_polyphony() const {
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									return polyphony;
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								}
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								SamplePlayer2D::VoiceID SamplePlayer2D::play(const String& p_sample,int p_voice) {
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									if (!get_source_rid().is_valid())
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										return INVALID_VOICE;
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									if (library.is_null())
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										return INVALID_VOICE;
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									if (!library->has_sample(p_sample))
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										return INVALID_VOICE;
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									Ref<Sample> sample = library->get_sample(p_sample);
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									float vol_change = library->sample_get_volume_db(p_sample);
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									float pitch_change = library->sample_get_pitch_scale(p_sample);
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									VoiceID vid = SpatialSound2DServer::get_singleton()->source_play_sample(get_source_rid(),sample->get_rid(),sample->get_mix_rate()*pitch_change,p_voice);
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									if (vol_change)
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										SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),vid,vol_change);
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									if (random_pitch_scale) {
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										float ps = Math::random(-random_pitch_scale,random_pitch_scale);
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										if (ps>0)
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											ps=1.0+ps;
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										else
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											ps=1.0/(1.0-ps);
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										SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),vid,ps*pitch_change);
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									}
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									return vid;
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								}
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								//voices
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								void SamplePlayer2D::voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
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									if (!get_source_rid().is_valid())
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										return;
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									SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),p_voice,p_pitch_scale);
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								}
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								void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) {
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									if (!get_source_rid().is_valid())
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										return;
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									SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),p_voice,p_volume_db);
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								}
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								bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const {
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									if (!get_source_rid().is_valid())
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										return false;
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									return SpatialSound2DServer::get_singleton()->source_is_voice_active(get_source_rid(),p_voice);
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								}
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								void SamplePlayer2D::stop_voice(VoiceID p_voice) {
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									if (!get_source_rid().is_valid())
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										return;
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									SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),p_voice);
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								}
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								void SamplePlayer2D::stop_all() {
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									if (!get_source_rid().is_valid())
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										return;
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									for(int i=0;i<polyphony;i++) {
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										SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),i);
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									}
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								}
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								void SamplePlayer2D::set_random_pitch_scale(float p_scale) {
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									random_pitch_scale=p_scale;
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								}
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								float SamplePlayer2D::get_random_pitch_scale() const {
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									return random_pitch_scale;
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								}
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								void SamplePlayer2D::_bind_methods() {
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									ObjectTypeDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer2D::set_sample_library);
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									ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer2D::get_sample_library);
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									ObjectTypeDB::bind_method(_MD("set_polyphony","voices"),&SamplePlayer2D::set_polyphony);
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									ObjectTypeDB::bind_method(_MD("get_polyphony"),&SamplePlayer2D::get_polyphony);
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									ObjectTypeDB::bind_method(_MD("play","sample","voice"),&SamplePlayer2D::play,DEFVAL(NEXT_VOICE));
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									//voices,DEV
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									ObjectTypeDB::bind_method(_MD("voice_set_pitch_scale","voice","ratio"),&SamplePlayer2D::voice_set_pitch_scale);
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									ObjectTypeDB::bind_method(_MD("voice_set_volume_scale_db","voice","db"),&SamplePlayer2D::voice_set_volume_scale_db);
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									ObjectTypeDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer2D::is_voice_active);
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									ObjectTypeDB::bind_method(_MD("stop_voice","voice"),&SamplePlayer2D::stop_voice);
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									ObjectTypeDB::bind_method(_MD("stop_all"),&SamplePlayer2D::stop_all);
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									ObjectTypeDB::bind_method(_MD("set_random_pitch_scale","val"),&SamplePlayer2D::set_random_pitch_scale);
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									ObjectTypeDB::bind_method(_MD("get_random_pitch_scale"),&SamplePlayer2D::get_random_pitch_scale);
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									BIND_CONSTANT( INVALID_VOICE );
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									BIND_CONSTANT( NEXT_VOICE );
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									ADD_PROPERTY( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,64,1"),_SCS("set_polyphony"),_SCS("get_polyphony"));
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									ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_sample_library"),_SCS("get_sample_library"));
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									ADD_PROPERTY( PropertyInfo( Variant::REAL, "config/pitch_random", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_random_pitch_scale"),_SCS("get_random_pitch_scale"));
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								}
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								SamplePlayer2D::SamplePlayer2D() {
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									polyphony=1;
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									random_pitch_scale=0;
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								}
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								SamplePlayer2D::~SamplePlayer2D() {
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								}
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