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			252 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  sample_player_2d.cpp                                                 */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "sample_player_2d.h"
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#include "servers/audio_server.h"
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#include "servers/audio_server.h"
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#include "servers/spatial_sound_server.h"
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bool SamplePlayer2D::_set(const StringName& p_name, const Variant& p_value) {
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	String name=p_name;
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	if (name=="play/play") {
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		if (library.is_valid()) {
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			String what=p_value;
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			if (what=="")
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				stop_all();
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			else
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				play(what);
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			played_back=what;
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		}
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	} else
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		return false;
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	return true;
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}
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bool SamplePlayer2D::_get(const StringName& p_name,Variant &r_ret) const {
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	String name=p_name;
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	if (name=="play/play") {
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		r_ret=played_back;
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	} else
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		return false;
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	return true;
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}
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void SamplePlayer2D::_get_property_list(List<PropertyInfo> *p_list) const {
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	String en="";
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	if (library.is_valid()) {
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		List<StringName> samples;
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		Ref<SampleLibrary> ncl=library;
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		ncl->get_sample_list(&samples);
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		for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
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			en+=",";
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			en+=E->get();
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		}
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	}
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	p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR));
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}
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void SamplePlayer2D::_notification(int p_what) {
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	switch(p_what) {
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		case NOTIFICATION_ENTER_SCENE: {
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			SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
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		} break;
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	}
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}
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void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary>& p_library) {
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	library=p_library;
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}
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Ref<SampleLibrary> SamplePlayer2D::get_sample_library() const {
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	return library;
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}
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void SamplePlayer2D::set_polyphony(int p_voice_count) {
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	ERR_FAIL_COND(p_voice_count<0 || p_voice_count>64);
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	polyphony=p_voice_count;
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	if (get_source_rid().is_valid())
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		SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
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}
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int SamplePlayer2D::get_polyphony() const {
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	return polyphony;
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}
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SamplePlayer2D::VoiceID SamplePlayer2D::play(const String& p_sample,int p_voice) {
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	if (!get_source_rid().is_valid())
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		return INVALID_VOICE;
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	if (library.is_null())
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		return INVALID_VOICE;
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	if (!library->has_sample(p_sample))
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		return INVALID_VOICE;
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	Ref<Sample> sample = library->get_sample(p_sample);
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	float vol_change = library->sample_get_volume_db(p_sample);
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	float pitch_change = library->sample_get_pitch_scale(p_sample);
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	VoiceID vid = SpatialSound2DServer::get_singleton()->source_play_sample(get_source_rid(),sample->get_rid(),sample->get_mix_rate()*pitch_change,p_voice);
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	if (vol_change)
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		SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),vid,vol_change);
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	if (random_pitch_scale) {
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		float ps = Math::random(-random_pitch_scale,random_pitch_scale);
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		if (ps>0)
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			ps=1.0+ps;
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		else
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			ps=1.0/(1.0-ps);
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		SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),vid,ps*pitch_change);
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	}
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	return vid;
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}
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//voices
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void SamplePlayer2D::voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
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	if (!get_source_rid().is_valid())
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		return;
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	SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),p_voice,p_pitch_scale);
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}
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void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) {
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	if (!get_source_rid().is_valid())
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		return;
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	SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),p_voice,p_volume_db);
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}
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bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const {
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	if (!get_source_rid().is_valid())
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		return false;
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	return SpatialSound2DServer::get_singleton()->source_is_voice_active(get_source_rid(),p_voice);
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}
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void SamplePlayer2D::stop_voice(VoiceID p_voice) {
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	if (!get_source_rid().is_valid())
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		return;
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	SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),p_voice);
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}
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void SamplePlayer2D::stop_all() {
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	if (!get_source_rid().is_valid())
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		return;
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	for(int i=0;i<polyphony;i++) {
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		SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),i);
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	}
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}
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void SamplePlayer2D::set_random_pitch_scale(float p_scale) {
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	random_pitch_scale=p_scale;
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}
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float SamplePlayer2D::get_random_pitch_scale() const {
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	return random_pitch_scale;
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}
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void SamplePlayer2D::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer2D::set_sample_library);
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	ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer2D::get_sample_library);
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	ObjectTypeDB::bind_method(_MD("set_polyphony","voices"),&SamplePlayer2D::set_polyphony);
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	ObjectTypeDB::bind_method(_MD("get_polyphony"),&SamplePlayer2D::get_polyphony);
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	ObjectTypeDB::bind_method(_MD("play","sample","voice"),&SamplePlayer2D::play,DEFVAL(NEXT_VOICE));
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	//voices,DEV
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	ObjectTypeDB::bind_method(_MD("voice_set_pitch_scale","voice","ratio"),&SamplePlayer2D::voice_set_pitch_scale);
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	ObjectTypeDB::bind_method(_MD("voice_set_volume_scale_db","voice","db"),&SamplePlayer2D::voice_set_volume_scale_db);
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	ObjectTypeDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer2D::is_voice_active);
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	ObjectTypeDB::bind_method(_MD("stop_voice","voice"),&SamplePlayer2D::stop_voice);
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	ObjectTypeDB::bind_method(_MD("stop_all"),&SamplePlayer2D::stop_all);
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	ObjectTypeDB::bind_method(_MD("set_random_pitch_scale","val"),&SamplePlayer2D::set_random_pitch_scale);
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	ObjectTypeDB::bind_method(_MD("get_random_pitch_scale"),&SamplePlayer2D::get_random_pitch_scale);
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	BIND_CONSTANT( INVALID_VOICE );
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	BIND_CONSTANT( NEXT_VOICE );
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	ADD_PROPERTY( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,64,1"),_SCS("set_polyphony"),_SCS("get_polyphony"));
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	ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_sample_library"),_SCS("get_sample_library"));
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	ADD_PROPERTY( PropertyInfo( Variant::REAL, "config/pitch_random", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_random_pitch_scale"),_SCS("get_random_pitch_scale"));
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}
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SamplePlayer2D::SamplePlayer2D() {
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	polyphony=1;
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	random_pitch_scale=0;
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}
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SamplePlayer2D::~SamplePlayer2D() {
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}
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