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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  gdscript_language_server.cpp                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "gdscript_language_server.h"
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										 |  |  | #include "core/os/os.h"
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										 |  |  | #include "editor/editor_log.h"
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										 |  |  | #include "editor/editor_node.h"
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										 |  |  | #include "editor/settings/editor_settings.h"
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										 |  |  | int GDScriptLanguageServer::port_override = -1; | 
					
						
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										 |  |  | GDScriptLanguageServer::GDScriptLanguageServer() { | 
					
						
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										 |  |  | 	// TODO: Move to editor_settings.cpp
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										 |  |  | 	_EDITOR_DEF("network/language_server/remote_host", host); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/remote_port", port); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/enable_smart_resolve", true); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/use_thread", use_thread); | 
					
						
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										 |  |  | 	_EDITOR_DEF("network/language_server/poll_limit_usec", poll_limit_usec); | 
					
						
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							|  |  |  | 	set_process_internal(true); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void GDScriptLanguageServer::_notification(int p_what) { | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
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										 |  |  | 		case NOTIFICATION_EXIT_TREE: { | 
					
						
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										 |  |  | 			stop(); | 
					
						
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										 |  |  | 		} break; | 
					
						
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										 |  |  | 		case NOTIFICATION_INTERNAL_PROCESS: { | 
					
						
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										 |  |  | 			if (!started && EditorNode::get_singleton()->is_editor_ready()) { | 
					
						
							|  |  |  | 				start(); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			if (started && !use_thread) { | 
					
						
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										 |  |  | 				protocol.poll(poll_limit_usec); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { | 
					
						
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										 |  |  | 			if (!EditorSettings::get_singleton()->check_changed_settings_in_group("network/language_server")) { | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			String remote_host = String(_EDITOR_GET("network/language_server/remote_host")); | 
					
						
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										 |  |  | 			int remote_port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port"); | 
					
						
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										 |  |  | 			bool remote_use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); | 
					
						
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										 |  |  | 			int remote_poll_limit = (int)_EDITOR_GET("network/language_server/poll_limit_usec"); | 
					
						
							|  |  |  | 			if (remote_host != host || remote_port != port || remote_use_thread != use_thread || remote_poll_limit != poll_limit_usec) { | 
					
						
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										 |  |  | 				stop(); | 
					
						
							|  |  |  | 				start(); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GDScriptLanguageServer::thread_main(void *p_userdata) { | 
					
						
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										 |  |  | 	set_current_thread_safe_for_nodes(true); | 
					
						
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										 |  |  | 	GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata); | 
					
						
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										 |  |  | 	while (self->thread_running) { | 
					
						
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										 |  |  | 		// Poll 20 times per second
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										 |  |  | 		self->protocol.poll(self->poll_limit_usec); | 
					
						
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										 |  |  | 		OS::get_singleton()->delay_usec(50000); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GDScriptLanguageServer::start() { | 
					
						
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										 |  |  | 	host = String(_EDITOR_GET("network/language_server/remote_host")); | 
					
						
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										 |  |  | 	port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port"); | 
					
						
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										 |  |  | 	use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); | 
					
						
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										 |  |  | 	poll_limit_usec = (int)_EDITOR_GET("network/language_server/poll_limit_usec"); | 
					
						
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										 |  |  | 	if (protocol.start(port, IPAddress(host)) == OK) { | 
					
						
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										 |  |  | 		EditorNode::get_log()->add_message("--- GDScript language server started on port " + itos(port) + " ---", EditorLog::MSG_TYPE_EDITOR); | 
					
						
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										 |  |  | 		if (use_thread) { | 
					
						
							|  |  |  | 			thread_running = true; | 
					
						
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										 |  |  | 			thread.start(GDScriptLanguageServer::thread_main, this); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		set_process_internal(!use_thread); | 
					
						
							|  |  |  | 		started = true; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GDScriptLanguageServer::stop() { | 
					
						
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										 |  |  | 	if (use_thread) { | 
					
						
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										 |  |  | 		ERR_FAIL_COND(!thread.is_started()); | 
					
						
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										 |  |  | 		thread_running = false; | 
					
						
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										 |  |  | 		thread.wait_to_finish(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	protocol.stop(); | 
					
						
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										 |  |  | 	started = false; | 
					
						
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										 |  |  | 	EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void register_lsp_types() { | 
					
						
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										 |  |  | 	GDREGISTER_CLASS(GDScriptLanguageProtocol); | 
					
						
							|  |  |  | 	GDREGISTER_CLASS(GDScriptTextDocument); | 
					
						
							|  |  |  | 	GDREGISTER_CLASS(GDScriptWorkspace); | 
					
						
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										 |  |  | } |