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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  os_haiku.h                                                           */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef OS_HAIKU_H
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							|  |  |  | #define OS_HAIKU_H
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							|  |  |  | #include "drivers/unix/os_unix.h"
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										 |  |  | #include "servers/visual_server.h"
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							|  |  |  | #include "servers/visual/rasterizer.h"
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										 |  |  | #include "servers/physics_server.h"
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							|  |  |  | #include "servers/physics_2d/physics_2d_server_sw.h"
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							|  |  |  | #include "servers/audio/audio_server_sw.h"
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							|  |  |  | #include "servers/audio/sample_manager_sw.h"
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							|  |  |  | #include "servers/spatial_sound/spatial_sound_server_sw.h"
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							|  |  |  | #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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										 |  |  | #include "main/input_default.h"
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										 |  |  | #include "audio_driver_media_kit.h"
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										 |  |  | #include "context_gl_haiku.h"
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							|  |  |  | #include "haiku_application.h"
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							|  |  |  | #include "haiku_direct_window.h"
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							|  |  |  | class OS_Haiku : public OS_Unix { | 
					
						
							|  |  |  | private: | 
					
						
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										 |  |  | 	HaikuApplication* app; | 
					
						
							|  |  |  | 	HaikuDirectWindow* window; | 
					
						
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										 |  |  | 	MainLoop* main_loop; | 
					
						
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										 |  |  | 	InputDefault* input; | 
					
						
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										 |  |  | 	Rasterizer* rasterizer; | 
					
						
							|  |  |  | 	VisualServer* visual_server; | 
					
						
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										 |  |  | 	VideoMode current_video_mode; | 
					
						
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										 |  |  | 	PhysicsServer* physics_server; | 
					
						
							|  |  |  | 	Physics2DServer* physics_2d_server; | 
					
						
							|  |  |  | 	AudioServerSW* audio_server; | 
					
						
							|  |  |  | 	SampleManagerMallocSW* sample_manager; | 
					
						
							|  |  |  | 	SpatialSoundServerSW* spatial_sound_server; | 
					
						
							|  |  |  | 	SpatialSound2DServerSW* spatial_sound_2d_server; | 
					
						
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										 |  |  | #ifdef MEDIA_KIT_ENABLED
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							|  |  |  | 	AudioDriverMediaKit driver_media_kit; | 
					
						
							|  |  |  | #endif
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							|  |  |  | #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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							|  |  |  | 	ContextGL_Haiku* context_gl; | 
					
						
							|  |  |  | #endif
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										 |  |  | 	virtual void delete_main_loop(); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	virtual int get_video_driver_count() const; | 
					
						
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										 |  |  | 	virtual const char* get_video_driver_name(int p_driver) const; | 
					
						
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										 |  |  | 	virtual VideoMode get_default_video_mode() const; | 
					
						
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							|  |  |  | 	virtual void initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver); | 
					
						
							|  |  |  | 	virtual void finalize(); | 
					
						
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							|  |  |  | 	virtual void set_main_loop(MainLoop* p_main_loop); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	OS_Haiku(); | 
					
						
							|  |  |  | 	void run(); | 
					
						
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							|  |  |  | 	virtual String get_name(); | 
					
						
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										 |  |  | 	virtual MainLoop* get_main_loop() const; | 
					
						
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										 |  |  | 	virtual bool can_draw() const; | 
					
						
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										 |  |  | 	virtual void release_rendering_thread(); | 
					
						
							|  |  |  | 	virtual void make_rendering_thread(); | 
					
						
							|  |  |  | 	virtual void swap_buffers(); | 
					
						
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							|  |  |  | 	virtual Point2 get_mouse_pos() const; | 
					
						
							|  |  |  | 	virtual int get_mouse_button_state() const; | 
					
						
							|  |  |  | 	virtual void set_cursor_shape(CursorShape p_shape); | 
					
						
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										 |  |  | 	virtual int get_screen_count() const; | 
					
						
							|  |  |  | 	virtual int get_current_screen() const; | 
					
						
							|  |  |  | 	virtual void set_current_screen(int p_screen); | 
					
						
							|  |  |  | 	virtual Point2 get_screen_position(int p_screen=0) const; | 
					
						
							|  |  |  | 	virtual Size2 get_screen_size(int p_screen=0) const; | 
					
						
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										 |  |  | 	virtual void set_window_title(const String& p_title); | 
					
						
							|  |  |  | 	virtual Size2 get_window_size() const; | 
					
						
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										 |  |  | 	virtual void set_window_size(const Size2 p_size); | 
					
						
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										 |  |  | 	virtual Point2 get_window_position() const; | 
					
						
							|  |  |  | 	virtual void set_window_position(const Point2& p_position); | 
					
						
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										 |  |  | 	virtual void set_window_fullscreen(bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool is_window_fullscreen() const; | 
					
						
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										 |  |  | 	virtual void set_window_resizable(bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool is_window_resizable() const; | 
					
						
							|  |  |  | 	virtual void set_window_minimized(bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool is_window_minimized() const; | 
					
						
							|  |  |  | 	virtual void set_window_maximized(bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool is_window_maximized() const; | 
					
						
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							|  |  |  | 	virtual void set_video_mode(const VideoMode& p_video_mode, int p_screen=0); | 
					
						
							|  |  |  | 	virtual VideoMode get_video_mode(int p_screen=0) const; | 
					
						
							|  |  |  | 	virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen=0) const; | 
					
						
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										 |  |  | 	virtual String get_executable_path() const; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif
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