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			127 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  os_haiku.h                                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef OS_HAIKU_H
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| #define OS_HAIKU_H
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| 
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| #include "drivers/unix/os_unix.h"
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| #include "servers/visual_server.h"
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| #include "servers/visual/rasterizer.h"
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| #include "servers/physics_server.h"
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| #include "servers/physics_2d/physics_2d_server_sw.h"
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| #include "servers/audio/audio_server_sw.h"
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| #include "servers/audio/sample_manager_sw.h"
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| #include "servers/spatial_sound/spatial_sound_server_sw.h"
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| #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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| #include "main/input_default.h"
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| 
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| #include "audio_driver_media_kit.h"
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| #include "context_gl_haiku.h"
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| #include "haiku_application.h"
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| #include "haiku_direct_window.h"
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| 
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| 
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| class OS_Haiku : public OS_Unix {
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| private:
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| 	HaikuApplication* app;
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| 	HaikuDirectWindow* window;
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| 	MainLoop* main_loop;
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| 	InputDefault* input;
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| 	Rasterizer* rasterizer;
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| 	VisualServer* visual_server;
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| 	VideoMode current_video_mode;
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| 	PhysicsServer* physics_server;
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| 	Physics2DServer* physics_2d_server;
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| 	AudioServerSW* audio_server;
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| 	SampleManagerMallocSW* sample_manager;
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| 	SpatialSoundServerSW* spatial_sound_server;
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| 	SpatialSound2DServerSW* spatial_sound_2d_server;
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| 
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| #ifdef MEDIA_KIT_ENABLED
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| 	AudioDriverMediaKit driver_media_kit;
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| #endif
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| 
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| #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
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| 	ContextGL_Haiku* context_gl;
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| #endif
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| 
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| 	virtual void delete_main_loop();
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| 
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| protected:
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| 	virtual int get_video_driver_count() const;
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| 	virtual const char* get_video_driver_name(int p_driver) const;
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| 	virtual VideoMode get_default_video_mode() const;
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| 
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| 	virtual void initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver);
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| 	virtual void finalize();
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| 
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| 	virtual void set_main_loop(MainLoop* p_main_loop);
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| 
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| public:
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| 	OS_Haiku();
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| 	void run();
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| 
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| 	virtual String get_name();
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| 
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| 	virtual MainLoop* get_main_loop() const;
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| 
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| 	virtual bool can_draw() const;
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| 	virtual void release_rendering_thread();
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| 	virtual void make_rendering_thread();
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| 	virtual void swap_buffers();
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| 
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| 	virtual Point2 get_mouse_pos() const;
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| 	virtual int get_mouse_button_state() const;
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| 	virtual void set_cursor_shape(CursorShape p_shape);
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| 
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| 	virtual int get_screen_count() const;
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| 	virtual int get_current_screen() const;
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| 	virtual void set_current_screen(int p_screen);
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| 	virtual Point2 get_screen_position(int p_screen=0) const;
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| 	virtual Size2 get_screen_size(int p_screen=0) const;
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| 	virtual void set_window_title(const String& p_title);
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| 	virtual Size2 get_window_size() const;
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| 	virtual void set_window_size(const Size2 p_size);
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| 	virtual Point2 get_window_position() const;
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| 	virtual void set_window_position(const Point2& p_position);
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| 	virtual void set_window_fullscreen(bool p_enabled);
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| 	virtual bool is_window_fullscreen() const;
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| 	virtual void set_window_resizable(bool p_enabled);
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| 	virtual bool is_window_resizable() const;
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| 	virtual void set_window_minimized(bool p_enabled);
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| 	virtual bool is_window_minimized() const;
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| 	virtual void set_window_maximized(bool p_enabled);
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| 	virtual bool is_window_maximized() const;
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| 
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| 	virtual void set_video_mode(const VideoMode& p_video_mode, int p_screen=0);
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| 	virtual VideoMode get_video_mode(int p_screen=0) const;
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| 	virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen=0) const;
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| 	virtual String get_executable_path() const;
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| };
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| 
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| #endif
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