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								/*  joypad_sdl.h                                                          */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#pragma once
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								#include "core/input/input.h"
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								#include "core/os/thread.h"
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								typedef uint32_t SDL_JoystickID;
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								typedef struct HWND__ *HWND;
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								class JoypadSDL {
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								public:
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									JoypadSDL();
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								#ifdef WINDOWS_ENABLED
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									JoypadSDL(HWND p_helper_window);
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								#endif
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									~JoypadSDL();
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									static JoypadSDL *get_singleton();
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									Error initialize();
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									void process_events();
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								private:
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									struct Joypad {
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										bool attached = false;
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										StringName guid;
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										SDL_JoystickID sdl_instance_idx;
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										bool supports_force_feedback = false;
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										uint64_t ff_effect_timestamp = 0;
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									};
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									static JoypadSDL *singleton;
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									Joypad joypads[Input::JOYPADS_MAX];
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									HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;
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									void close_joypad(int p_pad_idx);
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								};
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