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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsMaterial"  inherits= "Resource"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A material for physics properties.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Provides a means of modifying the collision properties of a [PhysicsBody].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "absorbent"  type= "bool"  setter= "set_absorbent"  getter= "is_absorbent"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "bounce"  type= "float"  setter= "set_bounce"  getter= "get_bounce"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "friction"  type= "float"  setter= "set_friction"  getter= "get_friction"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "rough"  type= "bool"  setter= "set_rough"  getter= "is_rough"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>