mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="PhysicsMaterial" inherits="Resource" version="3.2">
 | |
| 	<brief_description>
 | |
| 		A material for physics properties.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Provides a means of modifying the collision properties of a [PhysicsBody].
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
 | |
| 			If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it.
 | |
| 		</member>
 | |
| 		<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
 | |
| 			The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
 | |
| 		</member>
 | |
| 		<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
 | |
| 			The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
 | |
| 		</member>
 | |
| 		<member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false">
 | |
| 			If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 | 
