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			157 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			157 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /**************************************************************************/ | ||
|  | /*  mesh_texture.cpp                                                      */ | ||
|  | /**************************************************************************/ | ||
|  | /*                         This file is part of:                          */ | ||
|  | /*                             GODOT ENGINE                               */ | ||
|  | /*                        https://godotengine.org                         */ | ||
|  | /**************************************************************************/ | ||
|  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
|  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||
|  | /*                                                                        */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||
|  | /* a copy of this software and associated documentation files (the        */ | ||
|  | /* "Software"), to deal in the Software without restriction, including    */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to  */ | ||
|  | /* the following conditions:                                              */ | ||
|  | /*                                                                        */ | ||
|  | /* The above copyright notice and this permission notice shall be         */ | ||
|  | /* included in all copies or substantial portions of the Software.        */ | ||
|  | /*                                                                        */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||
|  | /**************************************************************************/ | ||
|  | 
 | ||
|  | #include "mesh_texture.h"
 | ||
|  | 
 | ||
|  | #include "scene/resources/mesh.h"
 | ||
|  | 
 | ||
|  | int MeshTexture::get_width() const { | ||
|  | 	return size.width; | ||
|  | } | ||
|  | 
 | ||
|  | int MeshTexture::get_height() const { | ||
|  | 	return size.height; | ||
|  | } | ||
|  | 
 | ||
|  | RID MeshTexture::get_rid() const { | ||
|  | 	return RID(); | ||
|  | } | ||
|  | 
 | ||
|  | bool MeshTexture::has_alpha() const { | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { | ||
|  | 	mesh = p_mesh; | ||
|  | } | ||
|  | 
 | ||
|  | Ref<Mesh> MeshTexture::get_mesh() const { | ||
|  | 	return mesh; | ||
|  | } | ||
|  | 
 | ||
|  | void MeshTexture::set_image_size(const Size2 &p_size) { | ||
|  | 	size = p_size; | ||
|  | } | ||
|  | 
 | ||
|  | Size2 MeshTexture::get_image_size() const { | ||
|  | 	return size; | ||
|  | } | ||
|  | 
 | ||
|  | void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) { | ||
|  | 	base_texture = p_texture; | ||
|  | } | ||
|  | 
 | ||
|  | Ref<Texture2D> MeshTexture::get_base_texture() const { | ||
|  | 	return base_texture; | ||
|  | } | ||
|  | 
 | ||
|  | void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { | ||
|  | 	if (mesh.is_null() || base_texture.is_null()) { | ||
|  | 		return; | ||
|  | 	} | ||
|  | 	Transform2D xform; | ||
|  | 	xform.set_origin(p_pos); | ||
|  | 	if (p_transpose) { | ||
|  | 		SWAP(xform.columns[0][1], xform.columns[1][0]); | ||
|  | 		SWAP(xform.columns[0][0], xform.columns[1][1]); | ||
|  | 	} | ||
|  | 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); | ||
|  | } | ||
|  | 
 | ||
|  | void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { | ||
|  | 	if (mesh.is_null() || base_texture.is_null()) { | ||
|  | 		return; | ||
|  | 	} | ||
|  | 	Transform2D xform; | ||
|  | 	Vector2 origin = p_rect.position; | ||
|  | 	if (p_rect.size.x < 0) { | ||
|  | 		origin.x += size.x; | ||
|  | 	} | ||
|  | 	if (p_rect.size.y < 0) { | ||
|  | 		origin.y += size.y; | ||
|  | 	} | ||
|  | 	xform.set_origin(origin); | ||
|  | 	xform.set_scale(p_rect.size / size); | ||
|  | 
 | ||
|  | 	if (p_transpose) { | ||
|  | 		SWAP(xform.columns[0][1], xform.columns[1][0]); | ||
|  | 		SWAP(xform.columns[0][0], xform.columns[1][1]); | ||
|  | 	} | ||
|  | 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); | ||
|  | } | ||
|  | 
 | ||
|  | void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { | ||
|  | 	if (mesh.is_null() || base_texture.is_null()) { | ||
|  | 		return; | ||
|  | 	} | ||
|  | 	Transform2D xform; | ||
|  | 	Vector2 origin = p_rect.position; | ||
|  | 	if (p_rect.size.x < 0) { | ||
|  | 		origin.x += size.x; | ||
|  | 	} | ||
|  | 	if (p_rect.size.y < 0) { | ||
|  | 		origin.y += size.y; | ||
|  | 	} | ||
|  | 	xform.set_origin(origin); | ||
|  | 	xform.set_scale(p_rect.size / size); | ||
|  | 
 | ||
|  | 	if (p_transpose) { | ||
|  | 		SWAP(xform.columns[0][1], xform.columns[1][0]); | ||
|  | 		SWAP(xform.columns[0][0], xform.columns[1][1]); | ||
|  | 	} | ||
|  | 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); | ||
|  | } | ||
|  | 
 | ||
|  | bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { | ||
|  | 	r_rect = p_rect; | ||
|  | 	r_src_rect = p_src_rect; | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | void MeshTexture::_bind_methods() { | ||
|  | 	ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); | ||
|  | 	ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); | ||
|  | 	ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); | ||
|  | 	ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); | ||
|  | 	ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); | ||
|  | 	ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); | ||
|  | 
 | ||
|  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); | ||
|  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture"); | ||
|  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size"); | ||
|  | } | ||
|  | 
 | ||
|  | MeshTexture::MeshTexture() { | ||
|  | } |