godot/scene/resources
2025-03-28 11:00:44 -03:00
..
2d Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
3d Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
animated_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animated_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
animation.h Add editor setting for default animation step 2025-03-11 23:16:27 +01:00
animation_library.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
animation_library.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
atlas_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp AudioStreamPlaybackWAV: inherit from Resampled 2025-03-17 18:42:12 -03:00
audio_stream_wav.h AudioStreamPlaybackWAV: inherit from Resampled 2025-03-17 18:42:12 -03:00
bit_map.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
bit_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
bone_map.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Set camera_is_active to false for CameraTexture to avoid doctool querying it to determine the default automatically. 2025-03-25 02:04:39 +01:00
camera_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
compressed_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
curve.cpp Fix tangent baking for curves where the derivative evaluates to 0 due to 2025-03-21 23:02:24 -07:00
curve.h fix changed signal emission in Curve::set_point_offset 2025-03-10 17:50:05 +05:30
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
environment.cpp Add AgX tonemapper option to Environment 2025-01-08 17:01:16 +01:00
environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
external_texture.cpp ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
font.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient.cpp Use LocalVector for Curve and Gradient 2025-01-09 14:25:21 +02:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
gradient_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
image_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
image_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
immediate_mesh.cpp Fix immediate mesh modifications that don't call set_mesh 2024-10-03 18:08:49 -06:00
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp [Label] Handle text as multiple independent paragraphs. 2024-11-14 11:29:46 +02:00
label_settings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
material.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Add explicit error messages to Multimesh error functions to make errors easier to understand. 2025-02-05 23:48:01 +01:00
multimesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
navigation_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
packed_scene.cpp Bind SceneState methods get_path and get_base_scene_state 2025-03-14 13:04:26 +01:00
packed_scene.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
particle_process_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
particle_process_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
portable_compressed_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
resource_format_text.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
resource_format_text.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Scripting: Add script documentation cache to project 2025-03-12 13:44:41 -04:00
shader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_include.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
shader_include.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_profile.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
style_box.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box_flat.cpp StyleBoxFlat scale down corners when oveflowing to prevent glitchy overlapping shapes. 2025-03-15 19:55:48 -04:00
style_box_flat.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
surface_tool.cpp Use resize_zeroed instead of resize then fill(0) in several places. 2025-03-14 12:09:39 +01:00
surface_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
syntax_highlighter.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
syntax_highlighter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_file.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.cpp Expose OVERRUN_ENFORCE_ELLIPSIS flag to the controls. 2025-02-10 08:41:31 +02:00
text_line.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_paragraph.cpp Expose OVERRUN_ENFORCE_ELLIPSIS flag to the controls. 2025-02-10 08:41:31 +02:00
text_paragraph.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
texture.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
theme.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader.cpp Include alpha in visual shader light function inputs 2025-03-11 20:57:03 -07:00
visual_shader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
world_2d.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00