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2d
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
3d
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
animated_texture.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
animated_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
animation.cpp
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Remove ABS in favor of Math::abs
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2025-03-19 13:52:40 +01:00 |
animation.h
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Add editor setting for default animation step
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2025-03-11 23:16:27 +01:00 |
animation_library.cpp
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Add ConstIterator to Dictionary.
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2025-03-13 01:28:46 +08:00 |
animation_library.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
atlas_texture.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
atlas_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_polyphonic.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
audio_stream_polyphonic.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
audio_stream_wav.cpp
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AudioStreamPlaybackWAV : inherit from Resampled
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2025-03-17 18:42:12 -03:00 |
audio_stream_wav.h
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AudioStreamPlaybackWAV : inherit from Resampled
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2025-03-17 18:42:12 -03:00 |
bit_map.cpp
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Core: Add constexpr constructors/operators to math structs
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2025-03-17 12:15:31 -05:00 |
bit_map.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
bone_map.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
bone_map.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
camera_attributes.cpp
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Set clang-format RemoveSemicolon rule to true
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2024-10-25 13:49:43 -04:00 |
camera_attributes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
camera_texture.cpp
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Set camera_is_active to false for CameraTexture to avoid doctool querying it to determine the default automatically.
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2025-03-25 02:04:39 +01:00 |
camera_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
canvas_item_material.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
canvas_item_material.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
color_palette.cpp
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Save color palette as resources to reuse later
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2024-12-06 20:16:06 +07:00 |
color_palette.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
compositor.cpp
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CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension
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2024-12-03 12:57:56 -06:00 |
compositor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
compressed_texture.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
compressed_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
curve.cpp
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Fix tangent baking for curves where the derivative evaluates to 0 due to
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2025-03-21 23:02:24 -07:00 |
curve.h
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fix changed signal emission in Curve::set_point_offset
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2025-03-10 17:50:05 +05:30 |
curve_texture.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
curve_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
environment.cpp
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Add AgX tonemapper option to Environment
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2025-01-08 17:01:16 +01:00 |
environment.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
external_texture.cpp
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ExternalTexture: Avoid error when destroyed without having been used
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2024-10-23 10:04:38 +02:00 |
external_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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Remove ABS in favor of Math::abs
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2025-03-19 13:52:40 +01:00 |
font.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
gradient.cpp
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Use LocalVector for Curve and Gradient
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2025-01-09 14:25:21 +02:00 |
gradient.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
gradient_texture.cpp
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Fix pink GradientTexture2D
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2024-09-26 09:50:55 -03:00 |
gradient_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
image_texture.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
image_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
immediate_mesh.cpp
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Fix immediate mesh modifications that don't call set_mesh
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2024-10-03 18:08:49 -06:00 |
immediate_mesh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
label_settings.cpp
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[Label] Handle text as multiple independent paragraphs.
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2024-11-14 11:29:46 +02:00 |
label_settings.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
material.cpp
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Using iterator pattern instead of List::Element *.
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2025-03-28 13:29:15 +08:00 |
material.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
mesh.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
mesh.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
mesh_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
mesh_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
multimesh.cpp
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Add explicit error messages to Multimesh error functions to make errors easier to understand.
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2025-02-05 23:48:01 +01:00 |
multimesh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
navigation_mesh.cpp
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Core: Integrate Ref::instantiate where possible
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2024-11-10 12:41:26 -06:00 |
navigation_mesh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
packed_scene.cpp
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Bind SceneState methods get_path and get_base_scene_state
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2025-03-14 13:04:26 +01:00 |
packed_scene.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
particle_process_material.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
particle_process_material.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
physics_material.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
physics_material.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
portable_compressed_texture.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
portable_compressed_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
resource_format_text.cpp
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Using iterator pattern instead of List::Element *.
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2025-03-28 13:29:15 +08:00 |
resource_format_text.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
SCsub
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Pre-commit: Fix applying ruff to SCsub files
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2024-12-28 10:19:46 +01:00 |
shader.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
shader.cpp
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Scripting: Add script documentation cache to project
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2025-03-12 13:44:41 -04:00 |
shader.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
shader_include.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
shader_include.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
skeleton_profile.cpp
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Add RetargetModifier3D for realtime retarget to keep original rest
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2024-11-18 22:44:55 +09:00 |
skeleton_profile.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
sky.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
sky.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
sprite_frames.cpp
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Use SceneStringName in more places
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2024-12-02 14:39:16 +01:00 |
sprite_frames.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
style_box.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
style_box.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
style_box_flat.cpp
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StyleBoxFlat scale down corners when oveflowing to prevent glitchy overlapping shapes.
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2025-03-15 19:55:48 -04:00 |
style_box_flat.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
style_box_line.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_line.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
style_box_texture.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
surface_tool.cpp
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Use resize_zeroed instead of resize then fill(0) in several places.
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2025-03-14 12:09:39 +01:00 |
surface_tool.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
syntax_highlighter.cpp
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Add ConstIterator to Dictionary.
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2025-03-13 01:28:46 +08:00 |
syntax_highlighter.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
text_file.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
text_file.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
text_line.cpp
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Expose OVERRUN_ENFORCE_ELLIPSIS flag to the controls.
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2025-02-10 08:41:31 +02:00 |
text_line.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
text_paragraph.cpp
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Expose OVERRUN_ENFORCE_ELLIPSIS flag to the controls.
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2025-02-10 08:41:31 +02:00 |
text_paragraph.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
texture.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
texture_rd.cpp
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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2024-11-11 15:31:43 +03:00 |
texture_rd.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
theme.cpp
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Use get_slicec instead of get_slice for single character splitters
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2025-03-08 20:36:37 +01:00 |
theme.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
video_stream.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
video_stream.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_shader.cpp
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Include alpha in visual shader light function inputs
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2025-03-11 20:57:03 -07:00 |
visual_shader.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_shader_nodes.compat.inc
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
visual_shader_nodes.cpp
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Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
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2025-01-22 16:32:26 -06:00 |
visual_shader_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_shader_particle_nodes.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
visual_shader_particle_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
world_2d.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
world_2d.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |