.. |
box_shape_3d.cpp
|
Add CollisionShape3D custom debug colours
|
2024-11-26 16:28:13 +01:00 |
box_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
capsule_shape_3d.cpp
|
Add CollisionShape3D custom debug colours
|
2024-11-26 16:28:13 +01:00 |
capsule_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
concave_polygon_shape_3d.cpp
|
Add CollisionShape3D custom debug colours
|
2024-11-26 16:28:13 +01:00 |
concave_polygon_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
convex_polygon_shape_3d.cpp
|
Add CollisionShape3D custom debug colours
|
2024-11-26 16:28:13 +01:00 |
convex_polygon_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
cylinder_shape_3d.cpp
|
Add CollisionShape3D custom debug colours
|
2024-11-26 16:28:13 +01:00 |
cylinder_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
fog_material.cpp
|
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
|
2025-03-12 11:11:38 -07:00 |
fog_material.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
height_map_shape_3d.cpp
|
Merge pull request #89566 from AThousandShips/range_val_fix
|
2024-11-29 22:45:35 +01:00 |
height_map_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
importer_mesh.cpp
|
Allow to compile templates without physics servers
|
2025-03-28 11:00:44 -03:00 |
importer_mesh.h
|
Allow to compile templates without physics servers
|
2025-03-28 11:00:44 -03:00 |
mesh_library.cpp
|
Allow to compile templates without physics servers
|
2025-03-28 11:00:44 -03:00 |
mesh_library.h
|
Allow to compile templates without physics servers
|
2025-03-28 11:00:44 -03:00 |
navigation_mesh_source_geometry_data_3d.cpp
|
Improve use of Ref.is_null/valid
|
2024-12-23 16:35:02 -05:00 |
navigation_mesh_source_geometry_data_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
primitive_meshes.cpp
|
Using iterator pattern instead of List::Element *.
|
2025-03-28 13:29:15 +08:00 |
primitive_meshes.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
SCsub
|
Allow to compile templates without physics servers
|
2025-03-28 11:00:44 -03:00 |
separation_ray_shape_3d.cpp
|
Add CollisionShape3D custom debug colours
|
2024-11-26 16:28:13 +01:00 |
separation_ray_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
shape_3d.cpp
|
Prevent errors when drawing debug meshes when surface count is zero.
|
2025-01-06 21:35:52 -05:00 |
shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
skin.cpp
|
Move 3D-only resources to their own folder
|
2024-02-26 05:23:04 -06:00 |
skin.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
sky_material.cpp
|
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
|
2025-03-12 11:11:38 -07:00 |
sky_material.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
sphere_shape_3d.cpp
|
Remove unused headers in scene.
|
2024-12-24 00:40:09 +08:00 |
sphere_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
world_3d.cpp
|
Allow to compile templates without physics servers
|
2025-03-28 11:00:44 -03:00 |
world_3d.h
|
Allow to compile templates without physics servers
|
2025-03-28 11:00:44 -03:00 |
world_boundary_shape_3d.cpp
|
Add CollisionShape3D custom debug colours
|
2024-11-26 16:28:13 +01:00 |
world_boundary_shape_3d.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |