godot/scene/resources/3d
2025-03-28 11:00:44 -03:00
..
box_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
box_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
capsule_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
concave_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
convex_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cylinder_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fog_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
fog_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
height_map_shape_3d.cpp Merge pull request #89566 from AThousandShips/range_val_fix 2024-11-29 22:45:35 +01:00
height_map_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
importer_mesh.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
importer_mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_library.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_library.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
navigation_mesh_source_geometry_data_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_mesh_source_geometry_data_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
primitive_meshes.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
primitive_meshes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
separation_ray_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shape_3d.cpp Prevent errors when drawing debug meshes when surface count is zero. 2025-01-06 21:35:52 -05:00
shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skin.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
skin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
sky_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sphere_shape_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sphere_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_3d.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
world_3d.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
world_boundary_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00