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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="MeshTexture" inherits="Texture2D" version="4.0"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Simple texture that uses a mesh to draw itself. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture"> | 
					
						
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										 |  |  | 			Sets the base texture that the Mesh will use to draw. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )"> | 
					
						
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										 |  |  | 			Sets the size of the image, needed for reference. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> | 
					
						
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										 |  |  | 			Sets the mesh used to draw. It must be a mesh using 2D vertices. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |