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	 0e3d625737
			
		
	
	
		0e3d625737
		
	
	
	
	
		
			
			Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
		
			
				
	
	
		
			26 lines
		
	
	
	
		
			969 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			969 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="MeshTexture" inherits="Texture2D" version="4.0">
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| 	<brief_description>
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| 		Simple texture that uses a mesh to draw itself.
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| 	</brief_description>
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| 	<description>
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| 		Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
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| 			Sets the base texture that the Mesh will use to draw.
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| 		</member>
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| 		<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
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| 			Sets the size of the image, needed for reference.
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| 		</member>
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| 		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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| 			Sets the mesh used to draw. It must be a mesh using 2D vertices.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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