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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  editor_layouts_dialog.cpp                                            */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | 
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										 |  |  | #include "editor_layouts_dialog.h"
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										 |  |  | 
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										 |  |  | #include "core/io/config_file.h"
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										 |  |  | #include "core/object/class_db.h"
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										 |  |  | #include "core/os/keyboard.h"
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										 |  |  | #include "editor/editor_settings.h"
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							|  |  |  | #include "scene/gui/item_list.h"
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							|  |  |  | #include "scene/gui/line_edit.h"
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										 |  |  | 
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										 |  |  | void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) { | 
					
						
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										 |  |  | 	Ref<InputEventKey> k = p_event; | 
					
						
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										 |  |  | 
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										 |  |  | 	if (k.is_valid()) { | 
					
						
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										 |  |  | 		if (!k->is_pressed()) { | 
					
						
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										 |  |  | 			return; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
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										 |  |  | 		switch (k->get_keycode()) { | 
					
						
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										 |  |  | 			case KEY_KP_ENTER: | 
					
						
							|  |  |  | 			case KEY_ENTER: { | 
					
						
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										 |  |  | 				if (get_hide_on_ok()) { | 
					
						
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										 |  |  | 					hide(); | 
					
						
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										 |  |  | 				} | 
					
						
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										 |  |  | 				ok_pressed(); | 
					
						
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										 |  |  | 				set_input_as_handled(); | 
					
						
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										 |  |  | 			} break; | 
					
						
							|  |  |  | 			case KEY_ESCAPE: { | 
					
						
							|  |  |  | 				hide(); | 
					
						
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										 |  |  | 				set_input_as_handled(); | 
					
						
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										 |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void EditorLayoutsDialog::_bind_methods() { | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name"))); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void EditorLayoutsDialog::ok_pressed() { | 
					
						
							|  |  |  | 	if (layout_names->is_anything_selected()) { | 
					
						
							|  |  |  | 		Vector<int> const selected_items = layout_names->get_selected_items(); | 
					
						
							|  |  |  | 		for (int i = 0; i < selected_items.size(); ++i) { | 
					
						
							|  |  |  | 			emit_signal("name_confirmed", layout_names->get_item_text(selected_items[i])); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (name->is_visible() && name->get_text() != "") { | 
					
						
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										 |  |  | 		emit_signal("name_confirmed", name->get_text()); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void EditorLayoutsDialog::_post_popup() { | 
					
						
							|  |  |  | 	ConfirmationDialog::_post_popup(); | 
					
						
							|  |  |  | 	name->clear(); | 
					
						
							|  |  |  | 	layout_names->clear(); | 
					
						
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										 |  |  | 
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										 |  |  | 	Ref<ConfigFile> config; | 
					
						
							|  |  |  | 	config.instance(); | 
					
						
							|  |  |  | 	Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); | 
					
						
							|  |  |  | 	if (err != OK) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	List<String> layouts; | 
					
						
							|  |  |  | 	config.ptr()->get_sections(&layouts); | 
					
						
							|  |  |  | 
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							|  |  |  | 	for (List<String>::Element *E = layouts.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		layout_names->add_item(**E); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | EditorLayoutsDialog::EditorLayoutsDialog() { | 
					
						
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										 |  |  | 	makevb = memnew(VBoxContainer); | 
					
						
							|  |  |  | 	add_child(makevb); | 
					
						
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										 |  |  | 	makevb->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5); | 
					
						
							|  |  |  | 	makevb->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5); | 
					
						
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										 |  |  | 
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							|  |  |  | 	layout_names = memnew(ItemList); | 
					
						
							|  |  |  | 	makevb->add_child(layout_names); | 
					
						
							|  |  |  | 	layout_names->set_visible(true); | 
					
						
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										 |  |  | 	layout_names->set_offset(SIDE_TOP, 5); | 
					
						
							|  |  |  | 	layout_names->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5); | 
					
						
							|  |  |  | 	layout_names->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5); | 
					
						
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										 |  |  | 	layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL); | 
					
						
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										 |  |  | 	layout_names->set_select_mode(ItemList::SELECT_MULTI); | 
					
						
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										 |  |  | 	layout_names->set_allow_rmb_select(true); | 
					
						
							|  |  |  | 
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										 |  |  | 	name = memnew(LineEdit); | 
					
						
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										 |  |  | 	makevb->add_child(name); | 
					
						
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										 |  |  | 	name->set_offset(SIDE_TOP, 5); | 
					
						
							|  |  |  | 	name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5); | 
					
						
							|  |  |  | 	name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5); | 
					
						
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										 |  |  | 	name->connect("gui_input", callable_mp(this, &EditorLayoutsDialog::_line_gui_input)); | 
					
						
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										 |  |  | 	name->connect("focus_entered", callable_mp(layout_names, &ItemList::deselect_all)); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) { | 
					
						
							|  |  |  | 	name->set_visible(p_enabled); | 
					
						
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										 |  |  | } |