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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			127 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_layouts_dialog.cpp                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_layouts_dialog.h"
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| 
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| #include "core/io/config_file.h"
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| #include "core/object/class_db.h"
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| #include "core/os/keyboard.h"
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| #include "editor/editor_settings.h"
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| #include "scene/gui/item_list.h"
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| #include "scene/gui/line_edit.h"
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| 
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| void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
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| 	Ref<InputEventKey> k = p_event;
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| 
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| 	if (k.is_valid()) {
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| 		if (!k->is_pressed()) {
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| 			return;
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| 		}
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| 
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| 		switch (k->get_keycode()) {
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| 			case KEY_KP_ENTER:
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| 			case KEY_ENTER: {
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| 				if (get_hide_on_ok()) {
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| 					hide();
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| 				}
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| 				ok_pressed();
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| 				set_input_as_handled();
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| 			} break;
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| 			case KEY_ESCAPE: {
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| 				hide();
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| 				set_input_as_handled();
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| 			} break;
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| 		}
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| 	}
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| }
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| 
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| void EditorLayoutsDialog::_bind_methods() {
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| 	ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
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| }
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| 
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| void EditorLayoutsDialog::ok_pressed() {
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| 	if (layout_names->is_anything_selected()) {
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| 		Vector<int> const selected_items = layout_names->get_selected_items();
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| 		for (int i = 0; i < selected_items.size(); ++i) {
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| 			emit_signal("name_confirmed", layout_names->get_item_text(selected_items[i]));
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| 		}
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| 	} else if (name->is_visible() && name->get_text() != "") {
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| 		emit_signal("name_confirmed", name->get_text());
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| 	}
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| }
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| 
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| void EditorLayoutsDialog::_post_popup() {
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| 	ConfirmationDialog::_post_popup();
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| 	name->clear();
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| 	layout_names->clear();
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| 
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| 	Ref<ConfigFile> config;
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| 	config.instance();
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| 	Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
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| 	if (err != OK) {
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| 		return;
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| 	}
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| 
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| 	List<String> layouts;
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| 	config.ptr()->get_sections(&layouts);
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| 
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| 	for (List<String>::Element *E = layouts.front(); E; E = E->next()) {
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| 		layout_names->add_item(**E);
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| 	}
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| }
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| 
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| EditorLayoutsDialog::EditorLayoutsDialog() {
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| 	makevb = memnew(VBoxContainer);
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| 	add_child(makevb);
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| 	makevb->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
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| 	makevb->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
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| 
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| 	layout_names = memnew(ItemList);
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| 	makevb->add_child(layout_names);
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| 	layout_names->set_visible(true);
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| 	layout_names->set_offset(SIDE_TOP, 5);
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| 	layout_names->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
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| 	layout_names->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
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| 	layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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| 	layout_names->set_select_mode(ItemList::SELECT_MULTI);
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| 	layout_names->set_allow_rmb_select(true);
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| 
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| 	name = memnew(LineEdit);
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| 	makevb->add_child(name);
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| 	name->set_offset(SIDE_TOP, 5);
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| 	name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
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| 	name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
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| 	name->connect("gui_input", callable_mp(this, &EditorLayoutsDialog::_line_gui_input));
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| 	name->connect("focus_entered", callable_mp(layout_names, &ItemList::deselect_all));
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| }
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| 
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| void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
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| 	name->set_visible(p_enabled);
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| }
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