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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  editor_run_script.cpp                                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "editor_run_script.h"
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										 |  |  | #include "editor_node.h"
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 | 
					
						
							|  |  |  | void EditorScript::add_root_node(Node *p_node) { | 
					
						
							|  |  |  | 	if (!editor) { | 
					
						
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										 |  |  | 		EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method.")); | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 	if (editor->get_edited_scene()) { | 
					
						
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										 |  |  | 		EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already.")); | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	//editor->set_edited_scene(p_node);
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										 |  |  | } | 
					
						
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										 |  |  | EditorInterface *EditorScript::get_editor_interface() { | 
					
						
							|  |  |  | 	return EditorInterface::get_singleton(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Node *EditorScript::get_scene() { | 
					
						
							|  |  |  | 	if (!editor) { | 
					
						
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										 |  |  | 		EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method.")); | 
					
						
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										 |  |  | 		return nullptr; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	return editor->get_edited_scene(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void EditorScript::_run() { | 
					
						
							|  |  |  | 	Ref<Script> s = get_script(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!s.is_valid()); | 
					
						
							|  |  |  | 	if (!get_script_instance()) { | 
					
						
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										 |  |  | 		EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?")); | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Callable::CallError ce; | 
					
						
							|  |  |  | 	ce.error = Callable::CallError::CALL_OK; | 
					
						
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										 |  |  | 	get_script_instance()->call("_run", nullptr, 0, ce); | 
					
						
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										 |  |  | 	if (ce.error != Callable::CallError::CALL_OK) { | 
					
						
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										 |  |  | 		EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?")); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void EditorScript::set_editor(EditorNode *p_editor) { | 
					
						
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										 |  |  | 	editor = p_editor; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void EditorScript::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface); | 
					
						
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										 |  |  | 	BIND_VMETHOD(MethodInfo("_run")); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | EditorScript::EditorScript() { | 
					
						
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										 |  |  | 	editor = nullptr; | 
					
						
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										 |  |  | } |