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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			91 lines
		
	
	
	
		
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			91 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_run_script.cpp                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_run_script.h"
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| 
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| #include "editor_node.h"
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| 
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| void EditorScript::add_root_node(Node *p_node) {
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| 	if (!editor) {
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| 		EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
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| 		return;
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| 	}
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| 
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| 	if (editor->get_edited_scene()) {
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| 		EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
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| 		return;
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| 	}
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| 
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| 	//editor->set_edited_scene(p_node);
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| }
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| 
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| EditorInterface *EditorScript::get_editor_interface() {
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| 	return EditorInterface::get_singleton();
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| }
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| 
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| Node *EditorScript::get_scene() {
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| 	if (!editor) {
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| 		EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
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| 		return nullptr;
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| 	}
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| 
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| 	return editor->get_edited_scene();
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| }
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| 
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| void EditorScript::_run() {
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| 	Ref<Script> s = get_script();
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| 	ERR_FAIL_COND(!s.is_valid());
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| 	if (!get_script_instance()) {
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| 		EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
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| 		return;
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| 	}
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| 
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| 	Callable::CallError ce;
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| 	ce.error = Callable::CallError::CALL_OK;
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| 	get_script_instance()->call("_run", nullptr, 0, ce);
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| 	if (ce.error != Callable::CallError::CALL_OK) {
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| 		EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
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| 	}
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| }
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| 
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| void EditorScript::set_editor(EditorNode *p_editor) {
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| 	editor = p_editor;
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| }
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| 
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| void EditorScript::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
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| 	ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
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| 	ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
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| 	BIND_VMETHOD(MethodInfo("_run"));
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| }
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| 
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| EditorScript::EditorScript() {
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| 	editor = nullptr;
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| }
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