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								/*************************************************************************/
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								/*  btRayShape.cpp                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "btRayShape.h"
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/math/math_funcs.h"
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								#include <LinearMath/btAabbUtil2.h>
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								/**
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									@author AndreaCatania
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								*/
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								btRayShape::btRayShape(btScalar length) :
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										btConvexInternalShape() {
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									m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
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									setLength(length);
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								}
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								btRayShape::~btRayShape() {
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								}
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								void btRayShape::setLength(btScalar p_length) {
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									m_length = p_length;
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									reload_cache();
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								}
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								void btRayShape::setMargin(btScalar margin) {
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									btConvexInternalShape::setMargin(margin);
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									reload_cache();
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								}
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								void btRayShape::setSlipsOnSlope(bool p_slipsOnSlope) {
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									slipsOnSlope = p_slipsOnSlope;
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								}
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								btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const {
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									return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin);
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								}
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								btVector3 btRayShape::localGetSupportingVertexWithoutMargin(const btVector3 &vec) const {
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									if (vec.z() > 0) {
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										return m_shapeAxis * m_cacheScaledLength;
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									} else {
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										return btVector3(0, 0, 0);
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									}
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								}
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								void btRayShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const {
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									for (int i = 0; i < numVectors; ++i) {
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										supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
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									}
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								}
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								void btRayShape::getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const {
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									btVector3 localAabbMin(0, 0, 0);
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									btVector3 localAabbMax(m_shapeAxis * m_cacheScaledLength);
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									btTransformAabb(localAabbMin, localAabbMax, m_collisionMargin, t, aabbMin, aabbMax);
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								}
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								void btRayShape::calculateLocalInertia(btScalar mass, btVector3 &inertia) const {
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									inertia.setZero();
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								}
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								int btRayShape::getNumPreferredPenetrationDirections() const {
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									return 0;
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								}
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								void btRayShape::getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const {
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									penetrationVector.setZero();
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								}
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								void btRayShape::reload_cache() {
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									m_cacheScaledLength = m_length * m_localScaling[2];
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									m_cacheSupportPoint.setIdentity();
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									m_cacheSupportPoint.setOrigin(m_shapeAxis * m_cacheScaledLength);
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								}
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