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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  gradient_edit.h                                                      */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
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							|  |  |  | #ifndef GRADIENT_EDIT_H
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							|  |  |  | #define GRADIENT_EDIT_H
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							|  |  |  | #include "scene/gui/color_picker.h"
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										 |  |  | #include "scene/gui/popup.h"
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										 |  |  | #include "scene/resources/default_theme/theme_data.h"
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										 |  |  | #include "scene/resources/gradient.h"
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										 |  |  | class GradientEdit : public Control { | 
					
						
							|  |  |  | 	GDCLASS(GradientEdit, Control); | 
					
						
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							|  |  |  | 	PopupPanel *popup; | 
					
						
							|  |  |  | 	ColorPicker *picker; | 
					
						
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							|  |  |  | 	Ref<ImageTexture> checker; | 
					
						
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										 |  |  | 	bool grabbing = false; | 
					
						
							|  |  |  | 	int grabbed = -1; | 
					
						
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										 |  |  | 	Vector<Gradient::Point> points; | 
					
						
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							|  |  |  | 	void _draw_checker(int x, int y, int w, int h); | 
					
						
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										 |  |  | 	void _color_changed(const Color &p_color); | 
					
						
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										 |  |  | 	int _get_point_from_pos(int x); | 
					
						
							|  |  |  | 	void _show_color_picker(); | 
					
						
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							|  |  |  | protected: | 
					
						
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										 |  |  | 	void _gui_input(const Ref<InputEvent> &p_event); | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); | 
					
						
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										 |  |  | 	Vector<float> get_offsets() const; | 
					
						
							|  |  |  | 	Vector<Color> get_colors() const; | 
					
						
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										 |  |  | 	void set_points(Vector<Gradient::Point> &p_points); | 
					
						
							|  |  |  | 	Vector<Gradient::Point> &get_points(); | 
					
						
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										 |  |  | 	virtual Size2 get_minimum_size() const override; | 
					
						
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										 |  |  | 	GradientEdit(); | 
					
						
							|  |  |  | 	virtual ~GradientEdit(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // GRADIENT_EDIT_H
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