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								/**************************************************************************/
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								/*  openxr_hand.h                                                         */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef OPENXR_HAND_H
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								#define OPENXR_HAND_H
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								#include "scene/3d/skeleton_modifier_3d.h"
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								#include <openxr/openxr.h>
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								class OpenXRAPI;
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								class OpenXRHandTrackingExtension;
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								class OpenXRHand : public SkeletonModifier3D {
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									GDCLASS(OpenXRHand, SkeletonModifier3D);
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								public:
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									enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands.
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										HAND_LEFT,
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										HAND_RIGHT,
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										HAND_MAX
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									};
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									enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange.
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										MOTION_RANGE_UNOBSTRUCTED,
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										MOTION_RANGE_CONFORM_TO_CONTROLLER,
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										MOTION_RANGE_MAX
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									};
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									enum SkeletonRig {
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										SKELETON_RIG_OPENXR,
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										SKELETON_RIG_HUMANOID,
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										SKELETON_RIG_MAX
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									};
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									enum BoneUpdate {
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										BONE_UPDATE_FULL,
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										BONE_UPDATE_ROTATION_ONLY,
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										BONE_UPDATE_MAX
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									};
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								private:
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									struct JointData {
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										int bone = -1;
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										int parent_joint = -1;
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									};
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									OpenXRAPI *openxr_api = nullptr;
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									OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
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									Hands hand = HAND_LEFT;
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									MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
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									NodePath hand_skeleton;
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									SkeletonRig skeleton_rig = SKELETON_RIG_OPENXR;
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									BoneUpdate bone_update = BONE_UPDATE_FULL;
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									JointData joints[XR_HAND_JOINT_COUNT_EXT];
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									void _set_motion_range();
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									void _get_joint_data();
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								protected:
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									static void _bind_methods();
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									virtual void _process_modification() override;
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								public:
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									OpenXRHand();
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									void set_hand(Hands p_hand);
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									Hands get_hand() const;
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									void set_motion_range(MotionRange p_motion_range);
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									MotionRange get_motion_range() const;
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									void set_skeleton_rig(SkeletonRig p_skeleton_rig);
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									SkeletonRig get_skeleton_rig() const;
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									void set_bone_update(BoneUpdate p_bone_update);
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									BoneUpdate get_bone_update() const;
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									void _notification(int p_what);
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								};
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								VARIANT_ENUM_CAST(OpenXRHand::Hands)
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								VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
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								VARIANT_ENUM_CAST(OpenXRHand::SkeletonRig)
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								VARIANT_ENUM_CAST(OpenXRHand::BoneUpdate)
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								#endif // OPENXR_HAND_H
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