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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer.h                                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef RASTERIZER_H
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							|  |  |  | #define RASTERIZER_H
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										 |  |  | #include "core/math/camera_matrix.h"
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										 |  |  | #include "servers/visual_server.h"
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										 |  |  | #include "core/self_list.h"
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										 |  |  | 
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							|  |  |  | class RasterizerScene { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	/* SHADOW ATLAS API */ | 
					
						
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										 |  |  | 	virtual RID shadow_atlas_create() = 0; | 
					
						
							|  |  |  | 	virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; | 
					
						
							|  |  |  | 	virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; | 
					
						
							|  |  |  | 	virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; | 
					
						
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										 |  |  | 	virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; | 
					
						
							|  |  |  | 	virtual void set_directional_shadow_count(int p_count) = 0; | 
					
						
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										 |  |  | 	/* ENVIRONMENT API */ | 
					
						
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										 |  |  | 	virtual RID environment_create() = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_sky(RID p_env, RID p_sky) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; | 
					
						
							|  |  |  | 	virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; | 
					
						
							|  |  |  | 	virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; | 
					
						
							|  |  |  | 	virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; | 
					
						
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										 |  |  | 	virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; | 
					
						
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										 |  |  | 	virtual bool is_environment(RID p_env) = 0; | 
					
						
							|  |  |  | 	virtual VS::EnvironmentBG environment_get_background(RID p_env) = 0; | 
					
						
							|  |  |  | 	virtual int environment_get_canvas_max_layer(RID p_env) = 0; | 
					
						
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										 |  |  | 	struct InstanceBase : RID_Data { | 
					
						
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							|  |  |  | 		VS::InstanceType base_type; | 
					
						
							|  |  |  | 		RID base; | 
					
						
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							|  |  |  | 		RID skeleton; | 
					
						
							|  |  |  | 		RID material_override; | 
					
						
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							|  |  |  | 		Transform transform; | 
					
						
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							|  |  |  | 		int depth_layer; | 
					
						
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										 |  |  | 		uint32_t layer_mask; | 
					
						
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							|  |  |  | 		//RID sampled_light;
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							|  |  |  | 		Vector<RID> materials; | 
					
						
							|  |  |  | 		Vector<RID> light_instances; | 
					
						
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										 |  |  | 		Vector<RID> reflection_probe_instances; | 
					
						
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										 |  |  | 		Vector<RID> gi_probe_instances; | 
					
						
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										 |  |  | 		Vector<float> blend_values; | 
					
						
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							|  |  |  | 		VS::ShadowCastingSetting cast_shadows; | 
					
						
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										 |  |  | 		//fit in 32 bits
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										 |  |  | 		bool mirror : 8; | 
					
						
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										 |  |  | 		bool receive_shadows : 8; | 
					
						
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										 |  |  | 		bool visible : 8; | 
					
						
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										 |  |  | 		bool baked_light : 4; //this flag is only to know if it actually did use baked light
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							|  |  |  | 		bool redraw_if_visible : 4; | 
					
						
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										 |  |  | 		float depth; //used for sorting
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										 |  |  | 		SelfList<InstanceBase> dependency_item; | 
					
						
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										 |  |  | 		InstanceBase *lightmap_capture; | 
					
						
							|  |  |  | 		RID lightmap; | 
					
						
							|  |  |  | 		Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
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										 |  |  | 		virtual void base_removed() = 0; | 
					
						
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										 |  |  | 		virtual void base_changed(bool p_aabb, bool p_materials) = 0; | 
					
						
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										 |  |  | 		InstanceBase() : | 
					
						
							|  |  |  | 				dependency_item(this) { | 
					
						
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							|  |  |  | 			base_type = VS::INSTANCE_NONE; | 
					
						
							|  |  |  | 			cast_shadows = VS::SHADOW_CASTING_SETTING_ON; | 
					
						
							|  |  |  | 			receive_shadows = true; | 
					
						
							|  |  |  | 			visible = true; | 
					
						
							|  |  |  | 			depth_layer = 0; | 
					
						
							|  |  |  | 			layer_mask = 1; | 
					
						
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										 |  |  | 			baked_light = false; | 
					
						
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										 |  |  | 			redraw_if_visible = false; | 
					
						
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										 |  |  | 			lightmap_capture = NULL; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	virtual RID light_instance_create(RID p_light) = 0; | 
					
						
							|  |  |  | 	virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; | 
					
						
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										 |  |  | 	virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0; | 
					
						
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										 |  |  | 	virtual void light_instance_mark_visible(RID p_light_instance) = 0; | 
					
						
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										 |  |  | 	virtual RID reflection_atlas_create() = 0; | 
					
						
							|  |  |  | 	virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) = 0; | 
					
						
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										 |  |  | 	virtual RID reflection_probe_instance_create(RID p_probe) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; | 
					
						
							|  |  |  | 	virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; | 
					
						
							|  |  |  | 	virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; | 
					
						
							|  |  |  | 	virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; | 
					
						
							|  |  |  | 	virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; | 
					
						
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										 |  |  | 	virtual RID gi_probe_instance_create() = 0; | 
					
						
							|  |  |  | 	virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) = 0; | 
					
						
							|  |  |  | 	virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; | 
					
						
							|  |  |  | 	virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) = 0; | 
					
						
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										 |  |  | 	virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; | 
					
						
							|  |  |  | 	virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; | 
					
						
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										 |  |  | 	virtual void set_scene_pass(uint64_t p_pass) = 0; | 
					
						
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										 |  |  | 	virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) = 0; | 
					
						
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										 |  |  | 	virtual bool free(RID p_rid) = 0; | 
					
						
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							|  |  |  | 	virtual ~RasterizerScene() {} | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class RasterizerStorage { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	/* TEXTURE API */ | 
					
						
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										 |  |  | 	virtual RID texture_create() = 0; | 
					
						
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										 |  |  | 	virtual void texture_allocate(RID p_texture, | 
					
						
							|  |  |  | 			int p_width, | 
					
						
							|  |  |  | 			int p_height, | 
					
						
							|  |  |  | 			int p_depth_3d, | 
					
						
							|  |  |  | 			Image::Format p_format, | 
					
						
							|  |  |  | 			VS::TextureType p_type, | 
					
						
							|  |  |  | 			uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; | 
					
						
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							|  |  |  | 	virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0; | 
					
						
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							|  |  |  | 	virtual void texture_set_data_partial(RID p_texture, | 
					
						
							|  |  |  | 			const Ref<Image> &p_image, | 
					
						
							|  |  |  | 			int src_x, int src_y, | 
					
						
							|  |  |  | 			int src_w, int src_h, | 
					
						
							|  |  |  | 			int dst_x, int dst_y, | 
					
						
							|  |  |  | 			int p_dst_mip, | 
					
						
							|  |  |  | 			int p_level = 0) = 0; | 
					
						
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							|  |  |  | 	virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0; | 
					
						
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										 |  |  | 	virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_flags(RID p_texture) const = 0; | 
					
						
							|  |  |  | 	virtual Image::Format texture_get_format(RID p_texture) const = 0; | 
					
						
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										 |  |  | 	virtual VS::TextureType texture_get_type(RID p_texture) const = 0; | 
					
						
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										 |  |  | 	virtual uint32_t texture_get_texid(RID p_texture) const = 0; | 
					
						
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										 |  |  | 	virtual uint32_t texture_get_width(RID p_texture) const = 0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_height(RID p_texture) const = 0; | 
					
						
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										 |  |  | 	virtual uint32_t texture_get_depth(RID p_texture) const = 0; | 
					
						
							|  |  |  | 	virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; | 
					
						
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										 |  |  | 	virtual void texture_set_path(RID p_texture, const String &p_path) = 0; | 
					
						
							|  |  |  | 	virtual String texture_get_path(RID p_texture) const = 0; | 
					
						
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										 |  |  | 	virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0; | 
					
						
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										 |  |  | 	virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0; | 
					
						
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										 |  |  | 	virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const = 0; | 
					
						
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										 |  |  | 	virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; | 
					
						
							|  |  |  | 	virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; | 
					
						
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										 |  |  | 	virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; | 
					
						
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										 |  |  | 	virtual void textures_keep_original(bool p_enable) = 0; | 
					
						
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										 |  |  | 	virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; | 
					
						
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										 |  |  | 	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; | 
					
						
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										 |  |  | 	/* SKY API */ | 
					
						
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										 |  |  | 	virtual RID sky_create() = 0; | 
					
						
							|  |  |  | 	virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0; | 
					
						
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										 |  |  | 	/* SHADER API */ | 
					
						
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										 |  |  | 	virtual RID shader_create() = 0; | 
					
						
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										 |  |  | 	virtual void shader_set_code(RID p_shader, const String &p_code) = 0; | 
					
						
							|  |  |  | 	virtual String shader_get_code(RID p_shader) const = 0; | 
					
						
							|  |  |  | 	virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; | 
					
						
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										 |  |  | 	virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; | 
					
						
							|  |  |  | 	virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; | 
					
						
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							|  |  |  | 	/* COMMON MATERIAL API */ | 
					
						
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										 |  |  | 	virtual RID material_create() = 0; | 
					
						
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										 |  |  | 	virtual void material_set_render_priority(RID p_material, int priority) = 0; | 
					
						
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										 |  |  | 	virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; | 
					
						
							|  |  |  | 	virtual RID material_get_shader(RID p_shader_material) const = 0; | 
					
						
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										 |  |  | 	virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; | 
					
						
							|  |  |  | 	virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; | 
					
						
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										 |  |  | 	virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const = 0; | 
					
						
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										 |  |  | 	virtual void material_set_line_width(RID p_material, float p_width) = 0; | 
					
						
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										 |  |  | 	virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; | 
					
						
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										 |  |  | 	virtual bool material_is_animated(RID p_material) = 0; | 
					
						
							|  |  |  | 	virtual bool material_casts_shadows(RID p_material) = 0; | 
					
						
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										 |  |  | 	virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0; | 
					
						
							|  |  |  | 	virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0; | 
					
						
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										 |  |  | 	/* MESH API */ | 
					
						
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										 |  |  | 	virtual RID mesh_create() = 0; | 
					
						
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										 |  |  | 	virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0; | 
					
						
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										 |  |  | 	virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0; | 
					
						
							|  |  |  | 	virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; | 
					
						
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										 |  |  | 	virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0; | 
					
						
							|  |  |  | 	virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; | 
					
						
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										 |  |  | 	virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0; | 
					
						
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										 |  |  | 	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; | 
					
						
							|  |  |  | 	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; | 
					
						
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										 |  |  | 	virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0; | 
					
						
							|  |  |  | 	virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0; | 
					
						
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										 |  |  | 	virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0; | 
					
						
							|  |  |  | 	virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0; | 
					
						
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										 |  |  | 	virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; | 
					
						
							|  |  |  | 	virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; | 
					
						
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										 |  |  | 	virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; | 
					
						
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										 |  |  | 	virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0; | 
					
						
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										 |  |  | 	virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; | 
					
						
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										 |  |  | 	virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; | 
					
						
							|  |  |  | 	virtual int mesh_get_surface_count(RID p_mesh) const = 0; | 
					
						
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										 |  |  | 	virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; | 
					
						
							|  |  |  | 	virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; | 
					
						
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										 |  |  | 	virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; | 
					
						
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										 |  |  | 	virtual void mesh_clear(RID p_mesh) = 0; | 
					
						
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							|  |  |  | 	/* MULTIMESH API */ | 
					
						
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										 |  |  | 	virtual RID multimesh_create() = 0; | 
					
						
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										 |  |  | 	virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) = 0; | 
					
						
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										 |  |  | 	virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; | 
					
						
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										 |  |  | 	virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; | 
					
						
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										 |  |  | 	virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; | 
					
						
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										 |  |  | 	virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; | 
					
						
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										 |  |  | 	virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; | 
					
						
							|  |  |  | 	virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; | 
					
						
							|  |  |  | 	virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; | 
					
						
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										 |  |  | 	virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; | 
					
						
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							|  |  |  | 	virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0; | 
					
						
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										 |  |  | 	virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; | 
					
						
							|  |  |  | 	virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; | 
					
						
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										 |  |  | 	virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; | 
					
						
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							|  |  |  | 	/* IMMEDIATE API */ | 
					
						
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										 |  |  | 	virtual RID immediate_create() = 0; | 
					
						
							|  |  |  | 	virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_end(RID p_immediate) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_clear(RID p_immediate) = 0; | 
					
						
							|  |  |  | 	virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; | 
					
						
							|  |  |  | 	virtual RID immediate_get_material(RID p_immediate) const = 0; | 
					
						
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										 |  |  | 	virtual AABB immediate_get_aabb(RID p_immediate) const = 0; | 
					
						
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							|  |  |  | 	/* SKELETON API */ | 
					
						
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										 |  |  | 	virtual RID skeleton_create() = 0; | 
					
						
							|  |  |  | 	virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; | 
					
						
							|  |  |  | 	virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; | 
					
						
							|  |  |  | 	virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; | 
					
						
							|  |  |  | 	virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; | 
					
						
							|  |  |  | 	virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; | 
					
						
							|  |  |  | 	virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; | 
					
						
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										 |  |  | 	virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; | 
					
						
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							|  |  |  | 	/* Light API */ | 
					
						
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										 |  |  | 	virtual RID light_create(VS::LightType p_type) = 0; | 
					
						
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										 |  |  | 	RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); } | 
					
						
							|  |  |  | 	RID omni_light_create() { return light_create(VS::LIGHT_OMNI); } | 
					
						
							|  |  |  | 	RID spot_light_create() { return light_create(VS::LIGHT_SPOT); } | 
					
						
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										 |  |  | 	virtual void light_set_color(RID p_light, const Color &p_color) = 0; | 
					
						
							|  |  |  | 	virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0; | 
					
						
							|  |  |  | 	virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; | 
					
						
							|  |  |  | 	virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0; | 
					
						
							|  |  |  | 	virtual void light_set_projector(RID p_light, RID p_texture) = 0; | 
					
						
							|  |  |  | 	virtual void light_set_negative(RID p_light, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; | 
					
						
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										 |  |  | 	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; | 
					
						
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										 |  |  | 	virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0; | 
					
						
							|  |  |  | 	virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0; | 
					
						
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										 |  |  | 	virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0; | 
					
						
							|  |  |  | 	virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual bool light_directional_get_blend_splits(RID p_light) const = 0; | 
					
						
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										 |  |  | 	virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; | 
					
						
							|  |  |  | 	virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; | 
					
						
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										 |  |  | 	virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; | 
					
						
							|  |  |  | 	virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; | 
					
						
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										 |  |  | 	virtual bool light_has_shadow(RID p_light) const = 0; | 
					
						
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										 |  |  | 	virtual VS::LightType light_get_type(RID p_light) const = 0; | 
					
						
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										 |  |  | 	virtual AABB light_get_aabb(RID p_light) const = 0; | 
					
						
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										 |  |  | 	virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0; | 
					
						
							|  |  |  | 	virtual Color light_get_color(RID p_light) = 0; | 
					
						
							|  |  |  | 	virtual uint64_t light_get_version(RID p_light) const = 0; | 
					
						
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										 |  |  | 	/* PROBE API */ | 
					
						
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										 |  |  | 	virtual RID reflection_probe_create() = 0; | 
					
						
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							|  |  |  | 	virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0; | 
					
						
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										 |  |  | 	virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; | 
					
						
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										 |  |  | 	virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; | 
					
						
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										 |  |  | 	virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; | 
					
						
							|  |  |  | 	virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; | 
					
						
							|  |  |  | 	virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; | 
					
						
							|  |  |  | 	virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; | 
					
						
							|  |  |  | 	virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; | 
					
						
							|  |  |  | 	virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0; | 
					
						
							|  |  |  | 	virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0; | 
					
						
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										 |  |  | 	virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; | 
					
						
							|  |  |  | 	virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; | 
					
						
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										 |  |  | 	/* GI PROBE API */ | 
					
						
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										 |  |  | 	virtual RID gi_probe_create() = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0; | 
					
						
							|  |  |  | 	virtual AABB gi_probe_get_bounds(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0; | 
					
						
							|  |  |  | 	virtual float gi_probe_get_cell_size(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0; | 
					
						
							|  |  |  | 	virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0; | 
					
						
							|  |  |  | 	virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0; | 
					
						
							|  |  |  | 	virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0; | 
					
						
							|  |  |  | 	virtual float gi_probe_get_energy(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0; | 
					
						
							|  |  |  | 	virtual float gi_probe_get_bias(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0; | 
					
						
							|  |  |  | 	virtual float gi_probe_get_normal_bias(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0; | 
					
						
							|  |  |  | 	virtual float gi_probe_get_propagation(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual bool gi_probe_is_interior(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual bool gi_probe_is_compressed(RID p_probe) const = 0; | 
					
						
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										 |  |  | 	virtual uint32_t gi_probe_get_version(RID p_probe) = 0; | 
					
						
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										 |  |  | 	enum GIProbeCompression { | 
					
						
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										 |  |  | 		GI_PROBE_UNCOMPRESSED, | 
					
						
							|  |  |  | 		GI_PROBE_S3TC, | 
					
						
							|  |  |  | 		GI_PROBE_ETC2 | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const = 0; | 
					
						
							|  |  |  | 	virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) = 0; | 
					
						
							|  |  |  | 	virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) = 0; | 
					
						
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										 |  |  | 	/* LIGHTMAP CAPTURE */ | 
					
						
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							|  |  |  | 	struct LightmapCaptureOctree { | 
					
						
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							|  |  |  | 		enum { | 
					
						
							|  |  |  | 			CHILD_EMPTY = 0xFFFFFFFF | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		uint16_t light[6][3]; //anisotropic light
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							|  |  |  | 		float alpha; | 
					
						
							|  |  |  | 		uint32_t children[8]; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	virtual RID lightmap_capture_create() = 0; | 
					
						
							|  |  |  | 	virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0; | 
					
						
							|  |  |  | 	virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0; | 
					
						
							|  |  |  | 	virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) = 0; | 
					
						
							|  |  |  | 	virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0; | 
					
						
							|  |  |  | 	virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0; | 
					
						
							|  |  |  | 	virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0; | 
					
						
							|  |  |  | 	virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0; | 
					
						
							|  |  |  | 	virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0; | 
					
						
							|  |  |  | 	virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0; | 
					
						
							|  |  |  | 	virtual float lightmap_capture_get_energy(RID p_capture) const = 0; | 
					
						
							|  |  |  | 	virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const = 0; | 
					
						
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										 |  |  | 	/* PARTICLES */ | 
					
						
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										 |  |  | 	virtual RID particles_create() = 0; | 
					
						
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										 |  |  | 	virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; | 
					
						
							| 
									
										
										
										
											2017-12-23 05:08:50 +01:00
										 |  |  | 	virtual bool particles_get_emitting(RID p_particles) = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void particles_set_amount(RID p_particles, int p_amount) = 0; | 
					
						
							|  |  |  | 	virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; | 
					
						
							|  |  |  | 	virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; | 
					
						
							|  |  |  | 	virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; | 
					
						
							| 
									
										
										
										
											2017-04-08 22:38:11 -03:00
										 |  |  | 	virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; | 
					
						
							|  |  |  | 	virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; | 
					
						
							|  |  |  | 	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; | 
					
						
							| 
									
										
										
										
											2017-06-25 08:01:15 -03:00
										 |  |  | 	virtual void particles_restart(RID p_particles) = 0; | 
					
						
							| 
									
										
										
										
											2016-12-30 08:35:54 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-19 20:34:29 -03:00
										 |  |  | 	virtual bool particles_is_inactive(RID p_particles) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0; | 
					
						
							| 
									
										
										
										
											2016-12-20 00:21:07 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; | 
					
						
							|  |  |  | 	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; | 
					
						
							| 
									
										
										
										
											2016-12-25 08:05:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	virtual void particles_request_process(RID p_particles) = 0; | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 	virtual AABB particles_get_current_aabb(RID p_particles) = 0; | 
					
						
							|  |  |  | 	virtual AABB particles_get_aabb(RID p_particles) const = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-17 07:32:49 -03:00
										 |  |  | 	virtual int particles_get_draw_passes(RID p_particles) const = 0; | 
					
						
							|  |  |  | 	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	/* RENDER TARGET */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum RenderTargetFlags { | 
					
						
							|  |  |  | 		RENDER_TARGET_VFLIP, | 
					
						
							|  |  |  | 		RENDER_TARGET_TRANSPARENT, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		RENDER_TARGET_NO_3D_EFFECTS, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		RENDER_TARGET_NO_3D, | 
					
						
							|  |  |  | 		RENDER_TARGET_NO_SAMPLING, | 
					
						
							| 
									
										
										
										
											2017-01-01 22:16:52 -03:00
										 |  |  | 		RENDER_TARGET_HDR, | 
					
						
							| 
									
										
										
										
											2018-04-30 22:30:11 +10:00
										 |  |  | 		RENDER_TARGET_KEEP_3D_LINEAR, | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		RENDER_TARGET_FLAG_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual RID render_target_create() = 0; | 
					
						
							|  |  |  | 	virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; | 
					
						
							|  |  |  | 	virtual RID render_target_get_texture(RID p_render_target) const = 0; | 
					
						
							|  |  |  | 	virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; | 
					
						
							| 
									
										
										
										
											2017-06-17 08:58:57 -03:00
										 |  |  | 	virtual bool render_target_was_used(RID p_render_target) = 0; | 
					
						
							|  |  |  | 	virtual void render_target_clear_used(RID p_render_target) = 0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/* CANVAS SHADOW */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual RID canvas_light_shadow_buffer_create(int p_width) = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	/* LIGHT SHADOW MAPPING */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual RID canvas_light_occluder_create() = 0; | 
					
						
							|  |  |  | 	virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) = 0; | 
					
						
							| 
									
										
										
										
											2016-10-19 11:14:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual VS::InstanceType get_base_type(RID p_rid) const = 0; | 
					
						
							|  |  |  | 	virtual bool free(RID p_rid) = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual bool has_os_feature(const String &p_feature) const = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void update_dirty_resources() = 0; | 
					
						
							| 
									
										
										
										
											2017-02-16 08:55:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-11 15:52:03 -03:00
										 |  |  | 	virtual void set_debug_generate_wireframes(bool p_generate) = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-11 18:13:04 -03:00
										 |  |  | 	virtual void render_info_begin_capture() = 0; | 
					
						
							|  |  |  | 	virtual void render_info_end_capture() = 0; | 
					
						
							|  |  |  | 	virtual int get_captured_render_info(VS::RenderInfo p_info) = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_render_info(VS::RenderInfo p_info) = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-29 01:08:16 -05:00
										 |  |  | 	static RasterizerStorage *base_singleton; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	RasterizerStorage(); | 
					
						
							|  |  |  | 	virtual ~RasterizerStorage() {} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class RasterizerCanvas { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	enum CanvasRectFlags { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		CANVAS_RECT_REGION = 1, | 
					
						
							|  |  |  | 		CANVAS_RECT_TILE = 2, | 
					
						
							|  |  |  | 		CANVAS_RECT_FLIP_H = 4, | 
					
						
							|  |  |  | 		CANVAS_RECT_FLIP_V = 8, | 
					
						
							| 
									
										
										
										
											2017-06-18 22:55:02 -03:00
										 |  |  | 		CANVAS_RECT_TRANSPOSE = 16, | 
					
						
							|  |  |  | 		CANVAS_RECT_CLIP_UV = 32 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Light : public RID_Data { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool enabled; | 
					
						
							|  |  |  | 		Color color; | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 		Transform2D xform; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		float height; | 
					
						
							|  |  |  | 		float energy; | 
					
						
							|  |  |  | 		float scale; | 
					
						
							|  |  |  | 		int z_min; | 
					
						
							|  |  |  | 		int z_max; | 
					
						
							|  |  |  | 		int layer_min; | 
					
						
							|  |  |  | 		int layer_max; | 
					
						
							|  |  |  | 		int item_mask; | 
					
						
							|  |  |  | 		int item_shadow_mask; | 
					
						
							|  |  |  | 		VS::CanvasLightMode mode; | 
					
						
							|  |  |  | 		RID texture; | 
					
						
							|  |  |  | 		Vector2 texture_offset; | 
					
						
							|  |  |  | 		RID canvas; | 
					
						
							|  |  |  | 		RID shadow_buffer; | 
					
						
							|  |  |  | 		int shadow_buffer_size; | 
					
						
							|  |  |  | 		float shadow_gradient_length; | 
					
						
							|  |  |  | 		VS::CanvasLightShadowFilter shadow_filter; | 
					
						
							|  |  |  | 		Color shadow_color; | 
					
						
							| 
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 |  |  | 		float shadow_smooth; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		void *texture_cache; // implementation dependent
 | 
					
						
							|  |  |  | 		Rect2 rect_cache; | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 		Transform2D xform_cache; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		float radius_cache; //used for shadow far plane
 | 
					
						
							|  |  |  | 		CameraMatrix shadow_matrix_cache; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 		Transform2D light_shader_xform; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		Vector2 light_shader_pos; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Light *shadows_next_ptr; | 
					
						
							|  |  |  | 		Light *filter_next_ptr; | 
					
						
							|  |  |  | 		Light *next_ptr; | 
					
						
							|  |  |  | 		Light *mask_next_ptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID light_internal; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Light() { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			enabled = true; | 
					
						
							|  |  |  | 			color = Color(1, 1, 1); | 
					
						
							|  |  |  | 			shadow_color = Color(0, 0, 0, 0); | 
					
						
							|  |  |  | 			height = 0; | 
					
						
							|  |  |  | 			z_min = -1024; | 
					
						
							|  |  |  | 			z_max = 1024; | 
					
						
							|  |  |  | 			layer_min = 0; | 
					
						
							|  |  |  | 			layer_max = 0; | 
					
						
							|  |  |  | 			item_mask = 1; | 
					
						
							|  |  |  | 			scale = 1.0; | 
					
						
							|  |  |  | 			energy = 1.0; | 
					
						
							|  |  |  | 			item_shadow_mask = -1; | 
					
						
							|  |  |  | 			mode = VS::CANVAS_LIGHT_MODE_ADD; | 
					
						
							|  |  |  | 			texture_cache = NULL; | 
					
						
							|  |  |  | 			next_ptr = NULL; | 
					
						
							|  |  |  | 			mask_next_ptr = NULL; | 
					
						
							|  |  |  | 			filter_next_ptr = NULL; | 
					
						
							| 
									
										
										
										
											2019-01-17 10:40:36 -03:00
										 |  |  | 			shadow_buffer_size = 2048; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			shadow_gradient_length = 0; | 
					
						
							|  |  |  | 			shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE; | 
					
						
							| 
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 |  |  | 			shadow_smooth = 0.0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual RID light_internal_create() = 0; | 
					
						
							|  |  |  | 	virtual void light_internal_update(RID p_rid, Light *p_light) = 0; | 
					
						
							|  |  |  | 	virtual void light_internal_free(RID p_rid) = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	struct Item : public RID_Data { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			enum Type { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				TYPE_LINE, | 
					
						
							| 
									
										
										
										
											2017-06-30 21:30:17 -03:00
										 |  |  | 				TYPE_POLYLINE, | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				TYPE_RECT, | 
					
						
							|  |  |  | 				TYPE_NINEPATCH, | 
					
						
							|  |  |  | 				TYPE_PRIMITIVE, | 
					
						
							|  |  |  | 				TYPE_POLYGON, | 
					
						
							|  |  |  | 				TYPE_MESH, | 
					
						
							|  |  |  | 				TYPE_MULTIMESH, | 
					
						
							| 
									
										
										
										
											2017-06-21 16:25:45 -03:00
										 |  |  | 				TYPE_PARTICLES, | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				TYPE_CIRCLE, | 
					
						
							|  |  |  | 				TYPE_TRANSFORM, | 
					
						
							|  |  |  | 				TYPE_CLIP_IGNORE, | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Type type; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			virtual ~Command() {} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandLine : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			Point2 from, to; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			Color color; | 
					
						
							|  |  |  | 			float width; | 
					
						
							|  |  |  | 			bool antialiased; | 
					
						
							|  |  |  | 			CommandLine() { type = TYPE_LINE; } | 
					
						
							|  |  |  | 		}; | 
					
						
							| 
									
										
										
										
											2017-06-30 21:30:17 -03:00
										 |  |  | 		struct CommandPolyLine : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool antialiased; | 
					
						
							| 
									
										
										
										
											2017-12-09 14:11:26 -03:00
										 |  |  | 			bool multiline; | 
					
						
							| 
									
										
										
										
											2017-06-30 21:30:17 -03:00
										 |  |  | 			Vector<Point2> triangles; | 
					
						
							|  |  |  | 			Vector<Color> triangle_colors; | 
					
						
							|  |  |  | 			Vector<Point2> lines; | 
					
						
							|  |  |  | 			Vector<Color> line_colors; | 
					
						
							|  |  |  | 			CommandPolyLine() { | 
					
						
							|  |  |  | 				type = TYPE_POLYLINE; | 
					
						
							|  |  |  | 				antialiased = false; | 
					
						
							| 
									
										
										
										
											2017-12-09 14:11:26 -03:00
										 |  |  | 				multiline = false; | 
					
						
							| 
									
										
										
										
											2017-06-30 21:30:17 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		}; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandRect : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							| 
									
										
										
										
											2017-06-17 23:26:49 -03:00
										 |  |  | 			RID normal_map; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			Color modulate; | 
					
						
							|  |  |  | 			Rect2 source; | 
					
						
							|  |  |  | 			uint8_t flags; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			CommandRect() { | 
					
						
							|  |  |  | 				flags = 0; | 
					
						
							|  |  |  | 				type = TYPE_RECT; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandNinePatch : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			Rect2 source; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							| 
									
										
										
										
											2017-06-17 23:26:49 -03:00
										 |  |  | 			RID normal_map; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			float margin[4]; | 
					
						
							|  |  |  | 			bool draw_center; | 
					
						
							|  |  |  | 			Color color; | 
					
						
							|  |  |  | 			VS::NinePatchAxisMode axis_x; | 
					
						
							|  |  |  | 			VS::NinePatchAxisMode axis_y; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			CommandNinePatch() { | 
					
						
							|  |  |  | 				draw_center = true; | 
					
						
							|  |  |  | 				type = TYPE_NINEPATCH; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandPrimitive : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<Point2> points; | 
					
						
							|  |  |  | 			Vector<Point2> uvs; | 
					
						
							|  |  |  | 			Vector<Color> colors; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							| 
									
										
										
										
											2017-06-17 23:26:49 -03:00
										 |  |  | 			RID normal_map; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			float width; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			CommandPrimitive() { | 
					
						
							|  |  |  | 				type = TYPE_PRIMITIVE; | 
					
						
							|  |  |  | 				width = 1; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandPolygon : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<int> indices; | 
					
						
							|  |  |  | 			Vector<Point2> points; | 
					
						
							|  |  |  | 			Vector<Point2> uvs; | 
					
						
							|  |  |  | 			Vector<Color> colors; | 
					
						
							| 
									
										
										
										
											2018-05-03 17:29:15 -03:00
										 |  |  | 			Vector<int> bones; | 
					
						
							|  |  |  | 			Vector<float> weights; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			RID texture; | 
					
						
							| 
									
										
										
										
											2017-06-17 23:26:49 -03:00
										 |  |  | 			RID normal_map; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			int count; | 
					
						
							| 
									
										
										
										
											2017-08-19 13:14:04 -03:00
										 |  |  | 			bool antialiased; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			CommandPolygon() { | 
					
						
							|  |  |  | 				type = TYPE_POLYGON; | 
					
						
							|  |  |  | 				count = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandMesh : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID mesh; | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 			RID texture; | 
					
						
							|  |  |  | 			RID normal_map; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			CommandMesh() { type = TYPE_MESH; } | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandMultiMesh : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID multimesh; | 
					
						
							| 
									
										
										
										
											2018-02-21 09:38:21 -03:00
										 |  |  | 			RID texture; | 
					
						
							|  |  |  | 			RID normal_map; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			CommandMultiMesh() { type = TYPE_MULTIMESH; } | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-21 16:25:45 -03:00
										 |  |  | 		struct CommandParticles : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID particles; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							|  |  |  | 			RID normal_map; | 
					
						
							|  |  |  | 			CommandParticles() { type = TYPE_PARTICLES; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		struct CommandCircle : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Point2 pos; | 
					
						
							|  |  |  | 			float radius; | 
					
						
							|  |  |  | 			Color color; | 
					
						
							|  |  |  | 			CommandCircle() { type = TYPE_CIRCLE; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandTransform : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 			Transform2D xform; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			CommandTransform() { type = TYPE_TRANSFORM; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandClipIgnore : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool ignore; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			CommandClipIgnore() { | 
					
						
							|  |  |  | 				type = TYPE_CLIP_IGNORE; | 
					
						
							|  |  |  | 				ignore = false; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct ViewportRender { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			VisualServer *owner; | 
					
						
							|  |  |  | 			void *udata; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 		Transform2D xform; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		bool clip; | 
					
						
							|  |  |  | 		bool visible; | 
					
						
							|  |  |  | 		bool behind; | 
					
						
							| 
									
										
										
										
											2018-08-29 16:48:32 -03:00
										 |  |  | 		bool update_when_visible; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		//VS::MaterialBlendMode blend_mode;
 | 
					
						
							|  |  |  | 		int light_mask; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Vector<Command *> commands; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		mutable bool custom_rect; | 
					
						
							|  |  |  | 		mutable bool rect_dirty; | 
					
						
							|  |  |  | 		mutable Rect2 rect; | 
					
						
							|  |  |  | 		RID material; | 
					
						
							| 
									
										
										
										
											2018-05-03 17:29:15 -03:00
										 |  |  | 		RID skeleton; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Item *next; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		struct CopyBackBuffer { | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			Rect2 screen_rect; | 
					
						
							|  |  |  | 			bool full; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		CopyBackBuffer *copy_back_buffer; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Color final_modulate; | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 		Transform2D final_transform; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		Rect2 final_clip_rect; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Item *final_clip_owner; | 
					
						
							|  |  |  | 		Item *material_owner; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		ViewportRender *vp_render; | 
					
						
							|  |  |  | 		bool distance_field; | 
					
						
							|  |  |  | 		bool light_masked; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Rect2 global_rect_cache; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		const Rect2 &get_rect() const { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			if (custom_rect || !rect_dirty) | 
					
						
							|  |  |  | 				return rect; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//must update rect
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			int s = commands.size(); | 
					
						
							|  |  |  | 			if (s == 0) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				rect = Rect2(); | 
					
						
							|  |  |  | 				rect_dirty = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				return rect; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 			Transform2D xf; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			bool found_xform = false; | 
					
						
							|  |  |  | 			bool first = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			const Item::Command *const *cmd = &commands[0]; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < s; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				const Item::Command *c = cmd[i]; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				Rect2 r; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				switch (c->type) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					case Item::Command::TYPE_LINE: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandLine *line = static_cast<const Item::CommandLine *>(c); | 
					
						
							| 
									
										
										
										
											2017-06-04 00:25:13 +02:00
										 |  |  | 						r.position = line->from; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						r.expand_to(line->to); | 
					
						
							|  |  |  | 					} break; | 
					
						
							| 
									
										
										
										
											2017-06-30 21:30:17 -03:00
										 |  |  | 					case Item::Command::TYPE_POLYLINE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const Item::CommandPolyLine *pline = static_cast<const Item::CommandPolyLine *>(c); | 
					
						
							|  |  |  | 						if (pline->triangles.size()) { | 
					
						
							|  |  |  | 							for (int j = 0; j < pline->triangles.size(); j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								if (j == 0) { | 
					
						
							|  |  |  | 									r.position = pline->triangles[j]; | 
					
						
							|  |  |  | 								} else { | 
					
						
							|  |  |  | 									r.expand_to(pline->triangles[j]); | 
					
						
							|  |  |  | 								} | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							for (int j = 0; j < pline->lines.size(); j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								if (j == 0) { | 
					
						
							|  |  |  | 									r.position = pline->lines[j]; | 
					
						
							|  |  |  | 								} else { | 
					
						
							|  |  |  | 									r.expand_to(pline->lines[j]); | 
					
						
							|  |  |  | 								} | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					case Item::Command::TYPE_RECT: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c); | 
					
						
							|  |  |  | 						r = crect->rect; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_NINEPATCH: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c); | 
					
						
							|  |  |  | 						r = style->rect; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_PRIMITIVE: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); | 
					
						
							| 
									
										
										
										
											2017-06-04 00:25:13 +02:00
										 |  |  | 						r.position = primitive->points[0]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int i = 1; i < primitive->points.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							r.expand_to(primitive->points[i]); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_POLYGON: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						int l = polygon->points.size(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Point2 *pp = &polygon->points[0]; | 
					
						
							| 
									
										
										
										
											2017-06-04 00:25:13 +02:00
										 |  |  | 						r.position = pp[0]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						for (int i = 1; i < l; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							r.expand_to(pp[i]); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_MESH: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); | 
					
						
							| 
									
										
										
										
											2018-02-21 17:23:27 -03:00
										 |  |  | 						AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID()); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 						r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_MULTIMESH: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 						AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 						r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-21 16:25:45 -03:00
										 |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_PARTICLES: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); | 
					
						
							|  |  |  | 						if (particles_cmd->particles.is_valid()) { | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 							AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles); | 
					
						
							| 
									
										
										
										
											2017-06-21 16:25:45 -03:00
										 |  |  | 							r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_CIRCLE: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c); | 
					
						
							| 
									
										
										
										
											2017-06-04 00:25:13 +02:00
										 |  |  | 						r.position = Point2(-circle->radius, -circle->radius) + circle->pos; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						r.size = Point2(circle->radius * 2.0, circle->radius * 2.0); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} break; | 
					
						
							|  |  |  | 					case Item::Command::TYPE_TRANSFORM: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); | 
					
						
							|  |  |  | 						xf = transform->xform; | 
					
						
							|  |  |  | 						found_xform = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						continue; | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					case Item::Command::TYPE_CLIP_IGNORE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (found_xform) { | 
					
						
							|  |  |  | 					r = xf.xform(r); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					found_xform = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (first) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					rect = r; | 
					
						
							|  |  |  | 					first = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} else | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					rect = rect.merge(r); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			rect_dirty = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			return rect; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		void clear() { | 
					
						
							|  |  |  | 			for (int i = 0; i < commands.size(); i++) | 
					
						
							|  |  |  | 				memdelete(commands[i]); | 
					
						
							|  |  |  | 			commands.clear(); | 
					
						
							|  |  |  | 			clip = false; | 
					
						
							|  |  |  | 			rect_dirty = true; | 
					
						
							|  |  |  | 			final_clip_owner = NULL; | 
					
						
							|  |  |  | 			material_owner = NULL; | 
					
						
							|  |  |  | 			light_masked = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Item() { | 
					
						
							|  |  |  | 			light_mask = 1; | 
					
						
							|  |  |  | 			vp_render = NULL; | 
					
						
							|  |  |  | 			next = NULL; | 
					
						
							|  |  |  | 			final_clip_owner = NULL; | 
					
						
							|  |  |  | 			clip = false; | 
					
						
							|  |  |  | 			final_modulate = Color(1, 1, 1, 1); | 
					
						
							|  |  |  | 			visible = true; | 
					
						
							|  |  |  | 			rect_dirty = true; | 
					
						
							|  |  |  | 			custom_rect = false; | 
					
						
							|  |  |  | 			behind = false; | 
					
						
							|  |  |  | 			material_owner = NULL; | 
					
						
							|  |  |  | 			copy_back_buffer = NULL; | 
					
						
							|  |  |  | 			distance_field = false; | 
					
						
							|  |  |  | 			light_masked = false; | 
					
						
							| 
									
										
										
										
											2018-08-29 16:48:32 -03:00
										 |  |  | 			update_when_visible = false; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		virtual ~Item() { | 
					
						
							|  |  |  | 			clear(); | 
					
						
							|  |  |  | 			if (copy_back_buffer) memdelete(copy_back_buffer); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void canvas_begin() = 0; | 
					
						
							| 
									
										
										
										
											2017-04-09 17:56:37 -03:00
										 |  |  | 	virtual void canvas_end() = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-21 17:23:27 -03:00
										 |  |  | 	virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) = 0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct LightOccluderInstance : public RID_Data { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool enabled; | 
					
						
							|  |  |  | 		RID canvas; | 
					
						
							|  |  |  | 		RID polygon; | 
					
						
							|  |  |  | 		RID polygon_buffer; | 
					
						
							|  |  |  | 		Rect2 aabb_cache; | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 		Transform2D xform; | 
					
						
							|  |  |  | 		Transform2D xform_cache; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		int light_mask; | 
					
						
							|  |  |  | 		VS::CanvasOccluderPolygonCullMode cull_cache; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LightOccluderInstance *next; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		LightOccluderInstance() { | 
					
						
							|  |  |  | 			enabled = true; | 
					
						
							|  |  |  | 			next = NULL; | 
					
						
							|  |  |  | 			light_mask = 1; | 
					
						
							|  |  |  | 			cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void reset_canvas() = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-08-07 18:06:57 -03:00
										 |  |  | 	virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	virtual ~RasterizerCanvas() {} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Rasterizer { | 
					
						
							|  |  |  | protected: | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	static Rasterizer *(*_create_func)(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | public: | 
					
						
							|  |  |  | 	static Rasterizer *create(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual RasterizerStorage *get_storage() = 0; | 
					
						
							|  |  |  | 	virtual RasterizerCanvas *get_canvas() = 0; | 
					
						
							|  |  |  | 	virtual RasterizerScene *get_scene() = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-17 07:36:47 -03:00
										 |  |  | 	virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0; | 
					
						
							| 
									
										
										
										
											2017-04-09 20:02:04 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void initialize() = 0; | 
					
						
							| 
									
										
										
										
											2018-05-09 08:11:43 +02:00
										 |  |  | 	virtual void begin_frame(double frame_step) = 0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void set_current_render_target(RID p_render_target) = 0; | 
					
						
							|  |  |  | 	virtual void restore_render_target() = 0; | 
					
						
							|  |  |  | 	virtual void clear_render_target(const Color &p_color) = 0; | 
					
						
							|  |  |  | 	virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0; | 
					
						
							| 
									
										
										
										
											2018-10-01 06:51:50 +10:00
										 |  |  | 	virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0; | 
					
						
							| 
									
										
										
										
											2017-10-30 21:33:36 +01:00
										 |  |  | 	virtual void end_frame(bool p_swap_buffers) = 0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	virtual void finalize() = 0; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-28 20:32:40 -03:00
										 |  |  | 	virtual bool is_low_end() const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	virtual ~Rasterizer() {} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-08-27 21:07:15 +02:00
										 |  |  | #endif // RASTERIZER_H
 |